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A jam submission

Hex MergeView game page

raylib 6.x gamejam entry
Submitted by balasarius (@Balasarius_) — 5 hours, 5 minutes before the deadline
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Hex Merge's itch.io page

Results

CriteriaRankScore*Raw Score
​POLISH: What is the overall quality of the game?#1192.3392.500
FUN: Is the game enjoyable to play?#1222.2052.357
THEME: How well the theme is used?#1302.3392.500

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/balasarius/RaylibGameJamHexMerge

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Comments

Submitted

Yeah, as everybody else has said, the game's pretty cheesable. You only really need to perodically press left (or any other button), while keeping some enemies in view, and the game just autoplays for you. Adding walls/making the area like a maze would help a TON in this situation. Anyway, I really liked the idea of stealing your opponent's health, and the music was good too. Great job on the game!

Submitted

It was a fun experience but the lack of walls definitely made it much easier to survive. I thought the health transfer was a cool idea!

Developer(+1)

Thanks David,
Walls definitely would have been a good addition.  I spent far too much trying to work out how to stop the enemies from colliding in to each other that I kind of gave up on adding further collisions.  I kind of stumbled on to the health transfer idea when trying figure out how to fill in the hexagon after drawing them out,  drawing smaller and smaller hexagons from the same origin point never truly filled the hexagon in but i realized I could assign how ever many I wanted to a single positive integer (negatives integers produced a fun bug) and it grew from that.

Cheesable by not even understanding controls, trying to play fairly is harder, but still unbalanced. Maybe a zone of movement can set the difficulty

Developer(+1)

Thanks Elf,

I wish I had made the mouse controls more analogue, it snapping in to the other direction as soon as you had i our mouse in that direction made it hard to control especially when you are just a little faster than everything else and you had to slow a little more to keep them in range to shoot.  having walls like David mentioned probably would help with balance and likely a sense of direction :)