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Pottergeist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Wild Card Award | #18 | 3.000 | 3.000 |
| Best Theme | #19 | 3.357 | 3.357 |
| Overall | #23 | 3.095 | 3.095 |
| Best Gameplay | #27 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs were used in this submission?
POLYGON Fantasy Kingdom
POLYGON Dungeon
POLYGON Dark Fortress
POLYGON Elven Realm
POLYGON Fantasy Characters
POLYGON Nature Biomes
POLYGON Particle FX
POLYGON Base Locomotion Animations
POLYGON Sword Combat Animations
INTERFACE Fantasy Warrior HUD
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Comments
Cool idea - i loved destroying everything!
I had a lot of fun smashing everything in the workshop haha! Okay, that wasn’t exactly the goal, but the menu already makes you want to play. Really cool idea to put a mini‑game right inside the menu — great job!
Its a really neat concept. I had a little trouble figuring it out, after the first two seals it says i need one more seal when i try to put another down. Not really sure what I'm missing, but I'll probably come back and try again
Clever idea!! i like the main menu. Showing what you have to do in the game but i think a clue will be useful for where is the poltergeist, clever game good implementation!! Great job
neat game. I didn't quite get the mechanic for how to catch the poltergeist, but I like the uniqueness of the idea! (I saw your video after I was finished...wish I watched it before hand lol)
Really enjoyed being able to smash pots on the title screen!
The menu hooked me immediately! In-game I had trouble following which pot the spirit jumped into, but I really like the idea. Good job!
Very nice idea , and I like that you can interact with the pots in the main menu :) nice little feature
Thank you! I’m really glad you noticed that little main-menu interaction — it was one of my favorite details to add :)
Pretty fun! And perfectly on theme :) I liked the gameplay, even if I didn't fully understand how to capture the spirit :-D Nice work!
Thank you! That’s really useful feedback. I realized the capture condition wasn’t clear enough, so I recorded a short gameplay video showing the full process and added it to the game page. To capture the spirit, corner it until its vessel starts shaking, then hold E before the timer expires. Thanks for helping me spot this! :)