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A jam submission

Hexamania.ioView game page

Submitted by MrBeelo — 21 minutes, 25 seconds before the deadline
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Hexamania.io's itch.io page

Results

CriteriaRankScore*Raw Score
THEME: How well the theme is used?#543.5503.667
FUN: Is the game enjoyable to play?#603.1633.267
​POLISH: What is the overall quality of the game?#912.8402.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/MrBeelo/Hexamania

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Comments

Submitted

Very nice game, I like playing it, discovering the power-ups and dodging enemies bullets, an idea would be defining keymaps for each power-up so you can easily build combos, unfortunately the game crashed after some time playing, and I personally didn't found the color scheme very appealing, but the overall experience was very enjoyable. Nice work!

Developer

Thanks for the feedback! I decided against using keybinds for each spell as I thought it would be confusing for new players and there was no keymapping support so it wouldn't feel comfortable for some, but I can definitely add it in as an update. About the crash, it was an issue I caught way too late, sorry about that...

Submitted

Although it looks like a survivors-like, the manual shooting gives it the tactile intensity of a fighting game.

Developer

Thanks for playing :D

Submitted

I played for so long this happened: `Cannot enlarge memory, requested 2147487744 bytes, but the limit is 2147483648 bytes!` 

Developer

Happened to me too, when I had a really good run (talked about it on my github too). Was a shame I and my friends didn't catch the bug while playtesting :(

Submitted

I enjoyed the game a lot, I got excited when fighting big hexagons, and got depressed after being frozen and see my avatar get killed without being able to react. >:(

Developer (1 edit)

Not gonna lie, that "ice ball" spell was originally WAYY worse that it is now, I think I buffed it too much... 😬

Submitted

Cool concept, get's exetremely repetitive though.

Developer

Yeah, can definitely agree on that. Hadn't planned out any proper "progression" system and there was too little time left to add anything. Thanks for playing!