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A jam submission

harold the farmer that hunts down the gloops and go all out in crazy battle against the final bossView game page

its a good game ......i think so
Submitted by ab0ve, GreenNotebook, Draw_MaxVN — 1 day, 4 hours before the deadline
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Play HAROLD`S farm-mainia

harold the farmer that hunts down the gloops and go all out in crazy battle against the final boss's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1633.4503.450
Presentation#1713.6503.650
Gameplay#1933.2003.200
Overall#1973.4403.440
Creativity#2053.6003.600
Connection to theme#2693.3003.300

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord name (multiple if team)
ab0ve_. , FloppyDisk , --Maxvien--

Game engine / program used
godot

Connection to theme (short sentence)
gloops are little

Is this your first game submitted to a game jam?

No

This is not my first game jam

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Comments

Submitted

ANIMATED CUTSCENE!?!?!?! WOAHAHAH woowowowow, AA game and I cant wait to beat it, thansk for hanging with us!! 

Submitted

I loved it! Just the red ones was a bit dangerous. And the boss' throwing boxes attacks were good but the right box is stucking in mushroom thing. The dash is too fast to see, i died at some places because of that. And the animations were a bit choppy but i liked it tho

Submitted(+1)

It's a nice game, I like the art style with the farmer and also the gameplay is pretty nice. Also the boss music was great. I'm guessing "that game" is silksong? Because the boss at the end plus the float ability gave me big silksong vibes in a good way. The gameplay had tons of potential to be loads of fun, I just had some nit-picks that I think held this back.

- k or x being the attack key felt a bit unintuitive, I'd like if it was something like left click instead

- The float ability is actually really well implemented but sometimes when i tried to float it wouldn't let me because i was still in a jumping / attack animation; so it'd be nice if float instantly happened when I wanted to

- The final boss is maybe a bit over-tuned, like their attacks were so fast without much telegraphing. So more indication of what attack was coming next would be good + an indication of how much health they have left. Either way it was still fun to play.

Submitted(+1)

This game is so very cute hehehe. I really enjoyed the movement and mechanics overall, all the assets were well done! And I particularly liked the boss look, really cool!

but those little slimes... very pesky enemies hahahah

Submitted

I thought this was gonna be a really badly done game judging by the mouthful of a title. But I enjoyed every second of it! And I liked being able to extend my air time with glide and mushrooms. I will say the boss is quite difficult, removing the minion spawning would make all the difference. But other than that good job!


If you have some time, it would be awesome if you could try out my game :D

Submitted(+1)

I like the silly characters and suprisingly large moveset, but some of those moves can be wonky and the final boss's attacks should be way more telegraphed or easy to predict. Overall, though, a fun submission!

Submitted(+1)

Overall very good, however the floating could be a bit more consistent with how it starts

Submitted

loved playing this one - well done! 

Submitted

Great story, art and gameplay! Boss was a bit too hard for me to beat 

Submitted

I really liked the movement mechanics and animations! my one complaint would be i think the combat system could use seom work. the hitbox on your weapon when attacking is pretty small and the knockback isn;t enough to stop an enemy from reaching me evne if i hit them. Great work though!

Submitted

cute little game, but this combat is evil.

Submitted(+1)

Great cinematics and very nice tutorial. Got the reference from "That one game we know".  

Great level design! The boss design is also really good, and its attack mechanics are varied and interesting.

However, I do think some of the attacks feel a little unfair. When the boss gives the attack signal, the attack happens almost immediately. A good solution would be to use different visual or sound cues to indicate which attack is coming, followed by a short delay before it happens. This would give the player a better chance to react.

Overall, great work! I really enjoyed it and stayed hooked on the boss fight for quite a while.

Submitted

Great game! The art is amazing! But the boss is way too hard. I tried like 20 times and couldn't beat it. I also think it doesn't realy fit the theme that well. But still you guys made something great!

Submitted(+1)

Really enjoyed this! The boss is tough but fun, really liked the dash and float mechanics

Submitted(+1)

i'ma hit ye with a 

Submitted

Amazing. I really enjoyed the cinematics, those are lovely. The platforming is pretty good with satisfying movement abilities. Although no coyote jump and glide only counting after you start falling means the inputs are pretty tight! The music didn't loop in the second area. I liked the bossfight it's very cool and has many attacks, but the attacks are way too fast. I gave up after 5 attempts because the attacks are pretty much un-dodgeable. Which is a shame because there is probably another cool cutscene at the end of Harold getting back his veggies. The design for Harold, the levels, and the enemies is great too. I love that you animated and implemented different sprites for attacking while standing still, running, or jumping.

Great entry, feels like a very complete game. Keep it up!

Developer (1 edit)

The boss has only 4 attacks once you remember them  it's easy besides he is not the king of gloops if he was weak lol . Thanks for playing &the feedback

Submitted

Great game! I do believe the boss needs a bit of a nerf though. 😎