The art is amazing and the game play but its laggy and crashes once or twice on browser
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Battle of Blefuscu's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #116 | 3.478 | 3.478 |
| Presentation | #149 | 3.739 | 3.739 |
| Enjoyment | #150 | 3.522 | 3.522 |
| Overall | #186 | 3.487 | 3.487 |
| Creativity | #236 | 3.522 | 3.522 |
| Connection to theme | #306 | 3.174 | 3.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord name (multiple if team)
unnikuttan, papayaApple
Game engine / program used
Godot
Connection to theme (short sentence)
We have little soldiers and little units in a toy diorama like game board sieging a toy castle
Is this your first game submitted to a game jam?
This is not my first game jam
Comments
enjoyable game, and upgrades are nice, struggled a bit on later levels but the game was very nice to play, good job!
nice game. for some reason the camera rotation made me a bit dizzy.
also, in level 4, i had 2 tanks inside each other and they didn't move, so i had to go to the main menu and start the game all over again. other than that, cute game, i liked it. good job!
I love the game mechanic and roguelike upgrade make it even better. But I think choice should be more than 2, 3 should be the perfect number for that. Very nice game!
Very good game, it has so much potential after the jam. a lil bit of polish and you'll have a gem! very nice sound design too. very well done
I thought the tabletop design with the dice and pencils around outside of the play area was super charming ! The gameplay is simple but enjoyable! level 3 onwards the difficulty really picks up which was fun! The audio was also really good. Overall i really enjoyed it ! well done to the team!!
This definitely has potential to be really fun. It's pretty simple and easy to understand because of how few units you have + how distinct their roles are which I like. You said the assets are kinda wack but honestly I like them, it feels like you're playing with old toys in a way which is kind of nice. And it's satisfying to breach the enemy walls and win a round. I like how you have limited currency so you have to really plan our what units to spawn.
My main complaints and why I don't find the gameplay super fun right now is;
- It feels like your troops aren't doing what they should be doing. It says infantry go for buildings and cavalry go for enemies, but it feels like every unit just goes for buildings once you breach the walls. This means that you can spawn a bunch of cavalry in hope that they focus on the enemies while your infantry go for the buildings, but what actually happens is that they all just attack the building and get wiped out. I'd like it if they prioritised the targets that make sense.
- Also sometimes I'd spawn a battering ram and instead of destroying the wall closest to it, it would circle round the entire structure to the gate. Meanwhile they're getting pelted by catapults while doing this. It would be nice if they attacked the wall closest to it so that I can do things like breach the walls in multiple different angles.
- Lastly you should add a "you win" screen when you destroy the building instead of it immediately cutting to the mission select.
But yeah the foundations are there to have a pretty fun game, and good job with what you got done in 15 days.
Pretty good game with proc-gen maps and simple mechanics! It certainly is pretty polished as well. Great work.
Very good entry! It’s an excellent concept for a roguelike and has a lot of potential. I really hope you continue working on it. The art style is great too.
One thing I would add is a planning phase where the player has time to place their units before pressing a button to start the battle. I felt like the units attacked as soon as I placed them, so I didn’t have enough time to think or plan my strategy.
Overall, this is a very promising and enjoyable game. Great work!
All in on cavalry! Great roguelite, fun, there is a lot of potential in, as you call it "Clash of Clans-like" roguelike genre.
Wish the units outside of infantry had little people on it to more align with the theme.
Honestly, variety in the castle defences seems there already, mostly lacking some variety in attacks, and it could be a full game experience.
Best of luck in the jam :)
Really nice visuals, the game looks amazing, but imo the difficulty goes up too fast
The level generation, camera angle, and 3d assets create a really fun tabletop feel. Definitely room for improvement on the UX front, but I feel like this game has a ton of potential. Nice job!






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