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Trade Feedback?

A topic by donjon-eng created Jul 15, 2026 Views: 124 Replies: 5
Viewing posts 1 to 3
Submitted

Does anyone want to trade some constructive criticism before the jam ends?
I'm pretty new to this and so is my team, we would like to hear what you have to say about our game and we will take a look at yours as well.
Discord: donjon7017

Our game is called Duorf. 

https://loket555.itch.io/duorf

Message me on Discord or comment on our game and we will do the same for you! Thanks

Submitted

It's got a cool idea, but I feel like it has a few flaws, for one, when I clicked the start button, I though it didn't do anything, refreshed the page, clicked it again, and It seemed like It didn't do anything until it said that it was slowing down firefox, when I clicked "Stop page" it only then Started the game, I also feel like the sounds clash with the music a lot, and I was kinda confused on what I was supposed to do when I actually got into the game. I will say though, the art looks pretty cool, and I like the music. (also sorry if this is a lot of criticism, I just had a lot to say.) 


If you want to see my submissions (yes, plural)

I Made S'no Money

 https://caprock64draws.itch.io/sno-money

and Hollow the Ghost

https://caprock64draws.itch.io/hollow-the-ghost

Submitted

Thank you so much for the feedback. I'd like a UI in the Snowman game instead of having to check your money on the square, and I think the maze game felt really polished and looked really good, I think variety in the levels would be cool for that one. The tiles and the character and style was very clean though.

Submitted

Thanks for the feedback!

Submitted (1 edit)

I find it difficult to find the "CLOSE UPGRADES" button.
It's so far from the area where the player is focused (the upgrades).  The first time it took me a minute to find it , i had to check all of the screen twice to find it and  since it overlaps the UI for converting villagers. 
(also the glory meter is overlapping the the UI ).

Also the 2 guys at the bottom (yellow circle)  took a very long time to reach the castle and attacking (not sure it they took just the wrong path or they were pushing each other, making them slower).

Another thing i noticed, I can't place the units wherever i want on the map right? 

I was trying to spawn the units closer to the enemies but nothing happened... i could place them only along the castle's walls.

Is it supposed to be like that? if so, you could add an indicator that tells the player where's the limit that the units can be spawned

here's mine : /jam/brainless-game-jam/rate/4776004


Submitted

Thank you for the Feedback. I played your stealth game with the ants and really enjoyed it. I think there could be more hiding places or a bigger map, It was difficult to escape the ants once they got on your trail.

It ran really cleanly and I thought the unexpected cat ambush was a fun aspect. I think even more enemies would be cool.