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COLLISION : Re-Generate [DEMO]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #35 | 3.819 | 4.375 |
| Adherence to Theme | #41 | 3.819 | 4.375 |
| Creativity | #54 | 3.382 | 3.875 |
| Enjoyment | #57 | 2.728 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a lot of fun to play! I do wish the movement speed was a bit faster, and the combat encounters did get a bit much near the end (being able to avoid encounters a bit more could be nice). But overall, it was a lot of fun to play and I', very excited to see where it goes from here!
I emptied the encounters a bit from the end area in the bug-fix. I HAD TO DO ALOT OF BUG FIXING!... But it was a fun experience for me to participate, and its amazing people are having fun in my game.
This was so cool! The tutorial fight is so dang funny, well done.
Check the stream!!
Thanks so much for playing! I never expected it to be played on stream - It was incredibly unfinished so still, thanks and really hope you enjoyed it.
Congrats on your first project! It's a bit rough, but I could tell you put care into this with the strict deadline. The dungeon went on a bit too long, and there were too many enemy tokens that didn't help. I think it would be better if there were fewer tokens yet more enemies per encounter. I feel that would also help make the combat more engaging and difficult. Regardless, the sprite work and enemy design are well done and have a style to them. Keep up the great work!
Yeah I thought there were too many enemies in the caves. I tried to take away a few out of it and also, I need to balance the combat a bit more - either way, thanks for playing! I'm glad yoy enjoyed it!
A very charming game with amazing sprite work (the Coalbuster fighter sprite is immaculate!).
Was lacking in the sound/music department, especially in the non-fight scenes. The cave bandit camp part went on for too long, especially when there were so many enemies rushing you and it was impossible to dodge them.
I could use corpses as barricades, so that no enemies could get to me, that was funny.
Overall a great demo!
Congratulations on your first published game, great work!
Thank you, I was rushing a bit so I couldnt get much done in those areas, but its amazing knowing you had a good time playing.
Very charming dialogue, i really like the enemy art! Also i like the stats/equipment differences. Very good!!
Thank you!