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A jam submission

BloomcatchersView project page

Submitted by AshantiProtocol — 1 hour, 45 minutes before the deadline
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Bloomcatchers's itch.io page

Results

CriteriaRankScore*Raw Score
Production Plan#213.1753.667
Scope#243.4644.000
Gameplay#272.8873.333
Audience#322.5983.000
Overall#342.7583.185
Aesthetic#362.3092.667
Concept#362.8873.333
Impact#372.3092.667
Synergy#372.5983.000
Theme#402.5983.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Name
SAPSdigi

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Comments

Submitted(+1)

The gameplay is straightforward and satisfying, though some mechanics, like defeating the enemy, require further clarification.

Developer (2 edits)

Glad you enjoyed the gameplay!
As for the evil bug—it’s not about brute force. To squash it, you’ll need to collect the special item (like pesticide) 10 times in a row,One friendly creature will appear and defeat. Think of it as a streak challenge hidden inside the simple design!

Thanks for noticing the design direction! 

Submitted(+1)

Overall, the game looks satisfying to play and seems straightforward! I noticed you used AI for all of the art assets, I am hoping that is just for the concept portion and you will not be using it for the real game.

Developer

Appreciate your thoughtful note!
Indeed, AI lends its hand here—but only as the opening brushstroke. From that spark, I build, refine, and weave in detail until the world feels whimsical and resonant. Far from replacing artistry, it’s a catalyst that lets me push the player’s experience higher, with much more crafted on top of the initial AI draft.
Thanks a lot for your feedback.

Submitted(+1)

I like the simple game design concept. This seems like a feasible project. There are some loose ends like for example: How to defeat the evil bug?

Developer (1 edit)

Appreciate your thoughtful note! 
As for the evil bug—it’s not about brute force. To squash it, you’ll need to collect the special item (like pesticide) 10 times in a row,One friendly creature will appear and defeat. Think of it as a streak challenge hidden inside the simple design!

Thanks for noticing the design direction!