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A jam submission

Neon Triad TowerView game page

Skyscraper building sandbox with match-3 elements, save-scumming and glTF export.
Submitted by tarmo888 (@tarmo888) — 14 hours, 20 minutes before the deadline
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Neon Triad Tower's itch.io page

Results

CriteriaRankScore*Raw Score
THEME: How well the theme is used?#893.1433.143
​POLISH: What is the overall quality of the game?#982.7142.714
FUN: Is the game enjoyable to play?#1292.1432.143

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

Well constructed, it feel more like a building tool than a game, the goal is interesting but blocks colors being random kind removed the strategic aspect of it, perhaps having more colors and showing up the next color would be an idea, and it used the theme pretty well. Nice work!

Developer

Thanks for playing. Yeah, it's more like a tool, but not just sandbox, the randomness is the game element, so it's little bit of luck-based.
Hmm, showing the next color for relaxed mode is great idea. I will try to add it.

Submitted

Fun tower builder. Casual relaxation game.

Submitted(+2)

I enjoyed this quite a bit. I have 3 suggestions:

1. 1024 hexes seems a bit too much, I would've liked a challenge like "reach floor X in Y hexes", then once this is hit it continues with a new challenge- higher floor and with a tighter hex limit.

2. The only thing I found unclear was the hex distribution- it appears to be random, but I don't think the player is informed of this. 

3. One cool thing to shake things up would be a less uniform distribution of hexes i.e. "mostly yellow", with this distribution switching every couple floors and becoming more uniform as the player progresses, adding a layer of difficulty and dynamism as higher floors are reached.

Developer (2 edits)

1. That's good idea and I had scenarios in my mind, but decided to leave that for full game, if I ever make one.

2. Yes, it's random, but not deterministic , which means when you quick-load, you get totally different random order when adding new hex prisms. I plan to make that an option.

3. I didn't want to make complete sandbox because i thought that was one the biggest problem with Townscaper, but would sandbox mode, where you can pick your own color solve that? Right now, the player can do that by modding the save game.

Submitted

I don't really understand how it works. What determines which color will appear?

Developer

That part is random, like in match-3 games. It's luck based, when you get 3 matching colored hexes grouped together (triad), then you get the ability to build a higher floor.

Or you can just save-scum - quick-save, place a hex, if the right color didn't spawn, quick-load and try again. At the moment, color is completely random each time, but I might change it deterministically random.

Submitted

It was fun once I figured it out, how it works. Nice.

Developer

Should I improve the instructions what's the goal or how to access next floor? Or was there something else confusing?