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Mall Mischief's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Theme | #42 | 2.824 | 2.824 |
| Best Gameplay | #53 | 2.294 | 2.294 |
| Overall | #56 | 2.275 | 2.275 |
| Wild Card Award | #69 | 1.706 | 1.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs were used in this submission?
Polygon Shops, Animation Base Locomotion, Interface Modern
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Comments
It’s a nice theme, but I wish the CCTV camera were portable. Having to go there and then back to another location within five minutes is a waste of time. As for the music, it might have been more exciting if there had been some suspenseful music toward the end. I liked it—good work.
Really nice entry, Speed was a plus, wish the cctv was mobile like a tablet or something, maybe an upgrade in the future? xD As others have said, capturing was a bit challenging tho I appreciate you slowing them down, i ended just getting right in their face to avoid clicking somewhere else. Good work!
thanks for playing it! Yeah the original plan I had for the CCTV cameras was that it would allow those hiding a chance to move or try to escape. I didn't implement that though because you didn't necessarily know what they looked like in the first place. I will keep that in mind though for the future if I make any updates to this game!
A fun take on the prop-hunt concept and fits the theme very well. The CCTV mechanic was an interesting idea, although I feel it would have been more useful to have it when walking around instead. The fast speed was useful in getting around such a large map, but I found it challenging when trying to capture a revealed person since I was just move right past them and knock another 10 seconds of the clock hitting another prop instead.
The background music is catchy and I had a fun time playing this one! Nicely done!
Thanks for playing my game! Capturing can definitely be a challenge and I made them slower when in process as if they are struggling to get away but maybe there is a way I can tweak that and make it better. I am glad you enjoyed the music as well!
Decent little prop hunt type game. Props for not just using a demo map! Could use a little polish but a solid entry non the less
Thanks for playing it! I know the map was a bit on the larger side lol, I underestimated just how big it really was, but it was fun trying to fill it out!
Cool game! I had a lot of fun playing this. In the future, adding things like detaining animations, or some sort of weapon to detain the hiders with, would be cool. Also, I really liked the simplistic, handmade map. That said, it felt a bit too empty at times and could've used some more details. Great work!
Thanks for playing the game! I appreciate it! Yeah, this was my first foray into doing fully 3D game as I had only really done 2d pixel art games in the past. If I expand on it, I will definitely do what you suggest with the detain animations as well as filling out the mall with more!
I think you did a nice job with the map. Took me a minute to figure out what I was looking for, but then I caught a glimpse of something out of place. Fun!
Thanks! I appreciate you spending time to play the game!
At first I was like, why is this movement so fast, then I clicked and saw -10s! good choice, also The security cameras came in clutch! Good job :D
Thanks, the security cameras were my favorite feature to add!
A really fun concept where five people hide throughout the mall by disguising themselves as everyday items, and you only have five minutes to find and detain them. It’s an original, fast‑paced idea that makes you want to replay and improve your score.
The game could benefit from additional interaction sounds — for example, clear audio feedback when you identify a correct or incorrect object — which would make the experience more intuitive and satisfying. Still, it’s a strong start with solid potential, and with a few improvements, it could become even more enjoyable.
Thanks for playing! Yeah we did have similar concepts. I am glad you enjoyed it!
nice one. we have some similar approaches here. I didn't know how to detain them.
Hey, thanks! I am glad you played my game!
Yeah, to detain it is the same button as when you discover them except you hold it. If on mouse and keyboard you hold left mouse button. On controller, you hold whatever your south button is.