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The First Bloom: Terrabloom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #28 | 3.464 | 4.000 |
| Aesthetic | #30 | 2.887 | 3.333 |
| Synergy | #31 | 2.887 | 3.333 |
| Scope | #36 | 2.598 | 3.000 |
| Gameplay | #37 | 2.309 | 2.667 |
| Audience | #38 | 2.309 | 2.667 |
| Overall | #40 | 2.502 | 2.889 |
| Theme | #41 | 2.309 | 2.667 |
| Production Plan | #44 | 2.021 | 2.333 |
| Impact | #45 | 1.732 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
Solo Developer
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Comments
This is a nice core to build around here. It is barebones at the moment but I am interested to see how the puzzles and transforming terrain will turn out. I will admit that I was stump for a minute at how to move the textbox along but that was muscle memory working against me, I am far more used to the interact button also being used to continue dialogue. Keep at it!
This is a nice core to build around here. It is barebones at the moment but I am interested to see how the puzzles and transforming terrain will turn out. I will admit that I was stump for a minute at how to move the textbox along but that was muscle memory working against me, I am far more used to the interact button also being used to continue dialogue. Keep at it!
Could be a really interesting game but needs to be done correctly. Although it was just a prototype there were some features that needed to be included to make it an enjoyable experience. For the most part I was just walking around aimlessly hoping something would happen. With that being said I did think the concept could be really good with having interactive levels like that and being able to see immediate changes. I feel as if the game needs to go back to the basics and fix the glaring issues before proceeding.