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The Night Seeker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Theme | #6 | 3.816 | 3.816 |
| Overall | #10 | 3.368 | 3.368 |
| Wild Card Award | #16 | 3.053 | 3.053 |
| Best Gameplay | #20 | 3.237 | 3.237 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs were used in this submission?
Only the Dark Fantasy asset pack was used :)
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Comments
Nice game, i can see why this is the most reviewed game in this jam. Simple, short but memorable.
Hey, thanks for taking the time for playing it and leaving a comment, much appreciated :D
Dommage, les ombrages sont un peu mal fait dans les certains coin de la pièces.
Le son est extrêmement forts mais sinon c'est un bon jeu.
Dommage que la map sois toute petite ya pas beaucoup d'endroit ou se cacher.
Y'a pas de bouton pour s'accroupir ou courir ?
Merci de ton commentaire je suis content que le jeu te plait :D Non malheuresement j'ai pas mis la mechanique de s accroupir ou courir :p
Nice game. Took me a few runs before I realised I was meant to interact with the tombs. I thought the monster was just much better at hiding in the shadows than I was. Certainly needs a UI progress bar to show the time running out, both for searching and hiding, to heighten the tension. Thanks for making.
Thanks for taking the time to play my game and for your comment, yeah I will for sure add quality of life changes to the game after the jam :) thanks for all the input, i'm glad you enjoyed the game!
You start in a dark cathedral with a flashlight… then suddenly you’re in an area with fire torches that turn off randomly, and you have no idea what you’re supposed to do. The objectives aren’t clear, and the sound design is extremely poorly balanced — way too loud and uneven, which breaks immersion instead of enhancing it.
The idea is there, but the gameplay needs to be expanded, the mechanics clarified, and the audio reworked to make the experience feel more coherent.
Ok first of all thank you for taking the time to try out my game, I know the game has its flaws but I only had 7 days to work on it, like I said before it's the first game i ever released, and the first game jam i participate in.
The problem with the fire torches that turn off randomly during daytime is because of the webGL build, if you download it and play the executable the lightning is fine, as it was in the editor when i exported it.
For the other issues you're right I should of made it more user friendly, I should of added a "press E to interact" when the player is next to the tombs.
The game is basically a game of hide and seek, during the day you seek the monster that is hiding in a random tomb, during the night it seeks you. Thank you for your constructive criticism, I will for sure fix all the points you gave me after the game jam is finished.