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Pest Control's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #317 | 3.150 | 3.571 |
| Presentation | #342 | 2.898 | 3.286 |
| Connection to theme | #397 | 2.772 | 3.143 |
| Overall | #404 | 2.646 | 3.000 |
| Enjoyment | #462 | 2.268 | 2.571 |
| Gameplay | #471 | 2.142 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord name (multiple if team)
fecuka56, enderskore, qmeansy, driakhl, nox_223
Game engine / program used
Godot / GDScript
Connection to theme (short sentence)
You collect little "guys" for gods. Who knows what they do to them?
Is this your first game submitted to a game jam?
No
This is not my first game jam
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Comments
I like the concept of the game and I think it's unique and fun to start. Super impressed with the fun little menu screen and options, and I quickly understood what was going on. However, I did feel like the loop seemed a little repetitive of just fishing for specific stats and walking back and forth. It still was interesting, but I think it could be even more fun with some different minigames to get the little guys. Overall, super cool though and I thought the story idea is fun too!
Thank you!
Really interesting artstyle! The title screen / pause menu look really cool, but im a bit dissapointed that the main character doesnt have any movement animations. Also there seems to be no tutorial, so i have no idea what im actually supposed to do.. When i get into the house and stumble upon a wolf (? idk what he is) i enter a dialogue and get stuck in it.
I imagine the game has great potential, but ive seen to little to judge.
Fixed it, there is a step-by-step objective + an input tutorial/guide.
About the animation. Yeah I'm also sad that the player didn't have walking or any kind of animation. Sadly we had 1 artist who was kinda overworked 😅.