NEW
- Added new Orbital Drone utility item, indestructable phaser drone that rotates around the players head for 20s.
- Added a product placement version of the Orbital Drone, the Buddy Bot, with dual phasers.
- Sponsor challenges now award special Sponsor Boxes, these have almost same loot table as the rare box but with an approximately 10% chance to get a product placement item.
- Added a new rarity color specifically for Product Placement items as they are technically legendary items, look out for orange colored gear!
GENERAL
- Renamed Hoarder buff to Bandolier to better match its function.
- Bandolier (previously Hoarder) now correctly increases mag size for multi shot weapons like shotguns.
- Grapple should now originate and stay anchored to the players hand instead of just in the center of the character sprite.
- Improved the look of the grapple cable.
- Slowed the grapple down by 20%.
- Scorpion product placement version of the grapple now has an animated scoprion on its tip.
- Utility items that aren't grenades or mines only ever spawn at level 1 by design, so the level has been removed from tooltips and notifications as its not necessary and can be misleading.
BALANCE
- Reduced cooldown for Cure Poison, Douse Flames and Grapple utlitiy items from 15s to 10s.
- Reduced cooldown for the "It Burns!" product placement item from 10s to 6s.
- Reduced cooldown for Combat Turret utility time from 120s to 60s.
- Reduced cooldown for Health Pack utility item from 30s to 20s.
- Increased health for Combat Turret utility item to 50% of player health instead of 25%.
- Increased SG-0 Breacher damage per pellet by 30%.
- Increased SC-12 Scatter damage by 15%.
- Combat Turret and Eliminator damage now scales correctly with player level.
- Bandolier buff no longer counts nanomods towards the buff count.
BUGFIXES
- Fixed shotgun description to indicate they are best at close range.
- Speccing skills Resolute I and/or II while in game will now correctly update the health bar.
- Fixed an issue where Sponsor Challenges could occur in rooms with an exit door, this should no longer happen.
- Grapple no longer grants hype score unless it actually connects to a target.
- Fixed an issue where exiting to title via options from hideout would not stop the hideout ambience from playing.
- Fixed an issue where being awarded multiple boxes in a short space of time would only award the first.
- Product placement videos were not correctly pixelated, this has been resolved.
- Fixed an issue where pressing TAB on the hideout would highlight floor selection arrows.
- Bandolier buff is now immediately reflected in the UI ammo bar.
