Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

:30 Exit

Every kill buys you a few more seconds of airtime. · By Shallan

Patch Notes - ​ 18/07/26 - Build 232 Locked

A topic by Shallan created 99 days ago Views: 38
This topic is locked
Viewing posts 1 to 1

NEW

- Added new Orbital Drone utility item, indestructable phaser drone that rotates around the players head for 20s.

- Added a product placement version of the Orbital Drone, the Buddy Bot, with dual phasers.

- Sponsor challenges now award special Sponsor Boxes, these have almost same loot table as the rare box but with an approximately 10% chance to get a product placement item.

- Added a new rarity color specifically for Product Placement items as they are technically legendary items, look out for orange colored gear!

GENERAL

- Renamed Hoarder buff to Bandolier to better match its function.

- Bandolier (previously Hoarder) now correctly increases mag size for multi shot weapons like shotguns.

- Grapple should now originate and stay anchored to the players hand instead of just in the center of the character sprite.

- Improved the look of the grapple cable.

- Slowed the grapple down by 20%.

- Scorpion product placement version of the grapple now has an animated scoprion on its tip.

- Utility items that aren't grenades or mines only ever spawn at level 1 by design, so the level has been removed from tooltips and notifications as its not necessary and can be misleading.

BALANCE

- Reduced cooldown for Cure Poison, Douse Flames and Grapple utlitiy items from 15s to 10s.

- Reduced cooldown for the "It Burns!" product placement item from 10s to 6s.

- Reduced cooldown for Combat Turret utility time from 120s to 60s.

- Reduced cooldown for Health Pack utility item from 30s to 20s.

- Increased health for Combat Turret utility item to 50% of player health instead of 25%.

- Increased SG-0 Breacher damage per pellet by 30%.

- Increased SC-12 Scatter damage by 15%.

- Combat Turret and Eliminator damage now scales correctly with player level.

- Bandolier buff no longer counts nanomods towards the buff count.

BUGFIXES

- Fixed shotgun description to indicate they are best at close range.

- Speccing skills Resolute I and/or II while in game will now correctly update the health bar.

- Fixed an issue where Sponsor Challenges could occur in rooms with an exit door, this should no longer happen.

- Grapple no longer grants hype score unless it actually connects to a target.

- Fixed an issue where exiting to title via options from hideout would not stop the hideout ambience from playing.

- Fixed an issue where being awarded multiple boxes in a short space of time would only award the first.

- Product placement videos were not correctly pixelated, this has been resolved.

- Fixed an issue where pressing TAB on the hideout would highlight floor selection arrows.

- Bandolier buff is now immediately reflected in the UI ammo bar.