Could use a little polish, but the foundations are really strong. Great job!
Play 蜡之旅
蜡之旅The Wax Journey(demo)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Themed Item | #13 | 2.858 | 3.500 |
| Visual Creativity | #19 | 3.266 | 4.000 |
| Mechanics | #21 | 2.722 | 3.333 |
| Overall | #21 | 2.694 | 3.300 |
| Audio Creativity | #24 | 2.449 | 3.000 |
| Direction | #37 | 2.177 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Wonderful presentation! However, very easy to softlock yourself. Maybe tweak the level design?
Thank you so much for playing my game and for the valuable feedback! I'm happy to hear you liked the presentation.
You're right about the softlock issue. I'll be improving the level design and making the map flow smoother in future updates to prevent players from getting stuck. Thanks again for helping me make the game better!
I personally read the manual to get the controls down, but I suspect a lot of players will just jump straight in without doing that. It would be super helpful to include a quick in-game tutorial or guide for them. Also, a small quality-of-life suggestion: the screen gets a bit cluttered when the debris from destroyed objects just hangs around. It would look much cleaner if those items faded away after a short time
I personally read the manual to get the controls down, but I suspect a lot of players will just jump straight in without doing that. It would be super helpful to include a quick in-game tutorial or guide for them. Also, a small quality-of-life suggestion: the screen gets a bit cluttered when the debris from destroyed objects just hangs around. It would look much cleaner if those items faded away after a short time
Cool game, I liked it. Fits the jam theme perfectly! It's a shame it's so short, though =(
This game looks amazing all around. It's also got great music. When playing the game, I immediately looked at the handbook, so I knew all the controls, but I don't think all players would do that, so having something in the world that could teach you would be nice. Also, when destroying any of the destructible obstacles, the debris left behind would not go away, leaving the spaces to feal very cluttered.





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