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A jam submission

Fortune For Your HeartView game page

A short Touhou fan game where you play as a crystal ball tsukumogami, reading the fortunes of your customers.
Submitted by Lean Inel (@leaninel) — 5 hours, 2 minutes before the deadline
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Fortune For Your Heart's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#293.3213.750
Gameplay#322.5242.850
Story / Writing#332.5242.850
Balance (Challenge & Fairness)#382.0812.350
Overall#392.5682.900
Visuals#392.7453.100
Use of LGBTQ+ Themes#392.6573.000
Audio / Music#431.0631.200

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Lean Inel

Streaming Permission

Yes

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Comments

Submitted(+1)

Oh, fun to see a little card gaming here. This one could really use a tutorial, or at least some instructions. I wasn't sure at first if the number at the bottom of the card was its cost or the number of that card I had in hand. I had no idea there was a limit to cards played until I saw the upgrade screen. And a heads up that you aren't supposed to even beat any encounter until a few upgrades would be nice. The ability to undo cards played could also be cut, as it gets very confusing when you undo cards that drew other cards that you also played.

But once I understood what was going on, I liked that each of the encounters brought their own deck and strategy needed to beat them. Different upgrades were better for each. That's good design, and this concept could be expanded upon.

(+1)

The storytelling concept was a lot of fun! I always enjoy seeing how people imagine Touhou OCs and similar things, and the same goes for the crystal ball tsukumogami here.

I enjoyed the graphics throughout the scenes and characters. One of my personal favorites is Daiyousei's; it's cute and underscores the wholesome factor. On the other hand, I didn't get to see Yuugi's. Judging by Megapig's comment, I presume that the scenes that would play on the last day end up failing to run because I finished the game at the same time.

I also struggled with the way that the cards are arranged & displayed. The cards seemed to regularly overflow in their area on the layout, resulting on a scroll bar appearing. Aside from the UI issues, the gameplay itself was quite interesting! Rerolls made for good QoL, the card variety was fun (especially between different characters), and the buildup to winning via stat upgrades made for an interesting gameplay loop.

Overall, I enjoyed the game quite a lot! Well done!

(+1)

Really fun once I got the hang of things, with the gameplay reminding me of balatro a bit. I replayed the game twice to see each cutscene, and although they were fine writing wise, I did like them. Wished there was some audio or music, but I guess it's fine. Art was cute and the whole concept of the game was nice aswell. Nice game, would play again.

Jam HostSubmitted(+1)

Was fun once I figured it out. I wish there was a way to watch the dialogue scenes for when you beat the game. I got one for Shou, but got both Yuugi and Daiyousei on the last day. I assume they also have one?

Submitted(+1)

I'm not sure if I'm doing something wrong, but I couldn't beat a single encounter, I could never do enough damage.

Developer(+1)

The plan was to deal as much damage as possible at each encounter, use the points for upgrades until eventually you're able to beat them.

Submitted

ahhh! gotcha!