Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Hex(agon split) and MergeView game page

Submitted by MinikPLayer — 15 hours, 32 minutes before the deadline
Add to collection

Play game

Hex(agon split) and Merge's itch.io page

Results

CriteriaRankScore*Raw Score
FUN: Is the game enjoyable to play?#1401.8182.300
THEME: How well the theme is used?#1461.7392.200
​POLISH: What is the overall quality of the game?#1501.5812.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/MinikPLayer/raylib-gamejam-2026-game

Leave a comment

Log in with itch.io to leave a comment.

Comments

good game

Despite I downloaded the game, it crashes after 5 mins of gameplay But overall It was fun to build a huge structures and destroy others

Submitted(+1)

it wasn’t playable in the browser directly but i could run it locally

good game

Submitted

The game is not playable and restricted by you because its not public

Developer(+1)

Thanks for pointing this out! 

I've updated the visibility to public - now it should work.

Developer (1 edit) (+1)

Unfortunately game is not complete as I didn't have enough time this week to truly work on polishing it :< - but the core mechanics are in place.

Description (AI Generated / Translated - code is not):

Description

Hex (split) and Merge is a dynamic 2D arcade game built with Raylib in C++. Players control a growing cluster of hexagons on a large grid-based arena, navigating the environment to gather stray hexagons while dodging and clashing with CPU-controlled opponents.
Gameplay Mechanics

   - Merge: Travel across the arena (sized 4000x4000) populated by hundreds of colorful stray hexagons. Colliding with a stray hexagon absorbs it, attaching it directly to the collision point of your cluster. If that stray hexagon was part of a larger cluster, the entire connected group is recursively merged into your shape.
    - Split: Engage in tactical combat against CPU players. When two clusters collide, the intersecting hexagons on both sides are destroyed. If this destruction cuts off any group of hexagons from your core center hexagon, they will split off, drift away in the direction of the impact, and turn back into collectable stray hexagons after a brief duration.
    - Survival: Your goal is to protect your core center hexagon (marked with a yellow indicator). If your center hexagon is destroyed, it is Game Over; all your collected hexagons scatter across the board and you must restart.
    - Dynamic Camera: The camera automatically tracks your center hexagon and zooms out as your cluster grows, letting you manage and appreciate your massive structures.

Features

    - Fluid Cluster Grid-Math: Hexagons snap and align perfectly on a 6-sided layout.
    - Dynamic Separation Engine: Real-time graph traversal detects when pieces are disconnected from the center and separates them into independent drifting objects.
    - Varying CPU Strategies: AI clusters spawn with different behaviors (random roaming, sideways, or straight-line building).
    - Responsive Dynamic Camera: Automatically adjusts camera zoom based on the farthest hexagon distance.
    - Cross-platform: Ready for Desktop compilation or Web target export (via Emscripten).

Controls

    Movement (Relative to rotation):
        W - Move Forward
        S - Move Backward
        A - Strafe Left
        D - Strafe Right
    Rotation:
        Left Arrow - Rotate Counter-Clockwise
        Right Arrow - Rotate Clockwise