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Hex a Merge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| THEME: How well the theme is used? | #28 | 3.923 | 3.923 |
| POLISH: What is the overall quality of the game? | #63 | 3.269 | 3.269 |
| FUN: Is the game enjoyable to play? | #85 | 2.654 | 2.654 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/bobon4uto/hex-a-merger-jam-2026
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Comments
Fun game, like the art style.
Cool game and nice illustrations, though I often found myself randomly dragging things around for a long period of time.
Nice fidget spinner
The game looks awesome, both the ilustrations and the map are look really nice, but I do not understand how the merging system works :(
Good sounds, good idea, the demon merging aspect seemed a little confusing, but overall it fitted the theme, nice work!
I really like the style of the art! Cool idea for this game too.
I did not understand how the game works but I just started combining a lot of things so it's fine. love the artwork too :D
Cool art! I understand this is a take on games like Doodle God, and I like those. However, I couldn't figure out the logic of the merging. It felt like I had to try every possible combination rather than using clues to understand which tiles create something new.
I like the art. Unfortunately I don't understand how the merging works, I was just dragging tiles at each other at random.
This is a usual problem with my jam games - I develop a system but then have no time to come up with meaningfull gameplay. If you guys have some tips on how to avoid that I would appriciate them!
I think this game would benefit a lot from having the names of icons easily visible. It’s hard to tell exactly what each symbol means. But I think Doodle-God games have an inherent challenge in that, it’s hard to make merging that is easy to understand but also deep. Making the merging less guesswork is good, if you can provide challenge in another way. For example, provide the player a easy-to-read-diagram of merges, but give them a time limit per customer.
That actually is a great idea! And it also allows my original mock up of the game to work! You see, I was inspired by thaumcraft(minecraft mod with hexagonal crafting table) when designing this and thus player had to put hexes in correct spots to merge, but I realized I had no time for it and it would be impossible to guess, so I simplified it a lot. Maybe I will do post jam update later (no guarantees)