I noticed in the descriptions of canceling and modifying your automation the language is french even when english is chosen. Everything else that I have seen shows up in english.
Play game
Nahuatl - Temple of Loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun (Overall enjoyment) | #9 | 3.274 | 3.500 |
| Balance (Pacing of the game) | #10 | 2.940 | 3.143 |
| Uniqueness (Origniality of the game) | #11 | 3.474 | 3.714 |
| Overall | #12 | 3.124 | 3.339 |
| Theme (How well the game fits the jam's theme) | #15 | 2.806 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is really cool, though it took me a while to understand the leveling and sacred flame mechanics. I know there is a journal entry that hints at this but somehow I did not see it until 16 minutes in (by which point I'd figured it out) haha
I am terrible at puzzle games, but this was some cool exploration and I liked the writing. I agree that it has some good potential for improvement, glad you hear you're already planning on it! I appreciated the little (i) icon with journal entries that had hints, like "You are done with this statue, no need to take it with you anymore"... definitely necessary for a noob such as myself, haha.
It feels great unlocking new statues because it feels like a real power spike haha, good job with the balance there.
One thing I would say, I'm not sure if there is a way to speed up the game actions themselves , if not then it feels maybe a bit tedious at points, like the start when it's always the same string of actions for (so basically just waiting 30 seconds) , or the big ones that take 15-20 seconds etc. For me all the waiting kind of detracted from the exploration / story a bit, I was excited to get back and go one step or two steps further to see what's ahead, but often that would take 2-3 minutes just to get back haha.
Good game overall, I liked it. Seems pretty unique
A very nice looping incremental!
It took me a little while to understand why I was getting sacred breath back and the statue system, but when I figured them (mostly) out, I started to really understand the depth the game has to offer. If you do develop this further, I'd love to see a few things:
- Better indication as to the overall effect of each statue's life. Sure, I can read the XP I get from each action, but with how many statues you get, it's hard to work out what your XP growth looks like over time.
- Something visually connecting "gaining a level" with "getting sacred breath", like a flying icon or something.
- Being able to build a new action plan without having to do an entire run manually. Like picking from a list of possible (previously seen) actions and running the plan.
- Somewhere I can re-read journal entries.
- Some more statue management, like copy/pasting or "follow this statue's action plan for X actions".
But great job for two weeks! Also, is it possible to complete the 20 sacred breath action at the end? It looks like I'd have to grind a lot to even give try (I have like 3 when it appears).
Thank you for the suggestions, they are excellent !
I wanted to add more descriptions to explain some mechanics, but I lacked time. The idea of a flying icon is better, it would be visually self-explanatory.
You can reread journal entries by hovering the "i" icon on each action, but only if the action is visible. So maybe saving the journal would be better.
Cool idea for the statue management, i'll see if it blends in the rest of the game :) The plan manipulation is already partially made, it will be an upgrade.
And no, the 20 breath action was a panic modification 2 hours before the end, to block the story ! It shouldnt be reachable with the quantity of statues you have. There are already actions after, but not ready for playing.
Again, thanks for playing, and for taking the time for suggestions !



Leave a comment
Log in with itch.io to leave a comment.