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A jam submission

Shifting SandsView game page

Godot Wild Jam 95 Entry
Submitted by Sarcen, JamesNixon, AsiGamer, ArmyOfToasters, Jeppe_Lindberg — 51 minutes, 19 seconds before the deadline
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Shifting Sands's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#303.9354.250
Fun#623.3953.667
Controls#793.2403.500
Overall#803.2733.536
Audio#913.0863.333
Accessibility#1172.7002.917
Graphics#1203.2403.500
Theme#1223.3183.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7

Theme Interpretation
It's a puzzle themed retro platformer where an archeologist prays to a looming entity to reorganize parts of the dungeon map to progress out of the pyramid

Wildcards Used

M is for Mega

Include something disproportionately large

Cartography

Have a map of your world

Looming in the Distance

Add an entity that creepily lies in the distance

Discord Username(s)
@sarcen, @jamespnixon, @asigamer, @its_jevil, @darthresnior

GWJ Participation Level
Sarcen (0), James Nixon(1), AsiGamer(0), Jeppe(?), Joe(1)

Team Size
5

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

This is awesome. Great mechanic, and it feels so fun to use! Love the sounds and the bounciness when you're moving rooms around. Great job all around!

Submitted

I like to make lists of my favorite GWJ games and this is making it on it. such a cool mechanic with the map! 

Submitted

great mechanic idea!

Submitted

A real hidden gem :)

Submitted(+1)
  • Map mode is very cool! Reminds me of those 15 puzzle thingies.
  • Second level map is throwing me for a loop (397.3 seconds lmao)

Very short but cool!

Submitted(+1)

That was fun! Using rooms to build a level and then clear it or move the room you're in to the end of the level felt unique and exciting. It's a pity there are only two levels. I would love to play more.

Submitted(+1)

Interesting idea! I ended up moving the statue tile directly in front of the exit in the second level because of some species of laziness that I possess. I love the no-outline pixel art style!

Submitted(+1)

I love the puzzle element of moving rooms around to get to the goal. The second level stumped me for quite a while! I also love the art, it's very charming.

(+1)

heck yea!

Submitted(+1)

Could You Please Leave Controls?

Developer(+1)

I've added them to the description