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Shifting Sands's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #30 | 3.935 | 4.250 |
| Fun | #62 | 3.395 | 3.667 |
| Controls | #79 | 3.240 | 3.500 |
| Overall | #80 | 3.273 | 3.536 |
| Audio | #91 | 3.086 | 3.333 |
| Accessibility | #117 | 2.700 | 2.917 |
| Graphics | #120 | 3.240 | 3.500 |
| Theme | #122 | 3.318 | 3.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
It's a puzzle themed retro platformer where an archeologist prays to a looming entity to reorganize parts of the dungeon map to progress out of the pyramid
Wildcards Used
M is for Mega
Include something disproportionately large
Cartography
Have a map of your world
Looming in the Distance
Add an entity that creepily lies in the distance
Discord Username(s)
@sarcen, @jamespnixon, @asigamer, @its_jevil, @darthresnior
GWJ Participation Level
Sarcen (0), James Nixon(1), AsiGamer(0), Jeppe(?), Joe(1)
Team Size
5
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
This is awesome. Great mechanic, and it feels so fun to use! Love the sounds and the bounciness when you're moving rooms around. Great job all around!
I like to make lists of my favorite GWJ games and this is making it on it. such a cool mechanic with the map!
great mechanic idea!
A real hidden gem :)
Very short but cool!
That was fun! Using rooms to build a level and then clear it or move the room you're in to the end of the level felt unique and exciting. It's a pity there are only two levels. I would love to play more.
Interesting idea! I ended up moving the statue tile directly in front of the exit in the second level because of some species of laziness that I possess. I love the no-outline pixel art style!
I love the puzzle element of moving rooms around to get to the goal. The second level stumped me for quite a while! I also love the art, it's very charming.
heck yea!
Could You Please Leave Controls?
I've added them to the description