I like the premise of this game and am wondering where this would have gone further with finding more buttons. It took some time to figure out the combat mechanics but they make sense once you get into it. good job on this one!
Play game
The Buttonmaster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #16 | 4.083 | 4.083 |
| Controls | #19 | 3.750 | 3.750 |
| Theme | #59 | 3.792 | 3.792 |
| Fun | #85 | 3.167 | 3.167 |
| Overall | #86 | 3.250 | 3.250 |
| Accessibility | #95 | 2.833 | 2.833 |
| Audio | #156 | 2.500 | 2.500 |
| Graphics | #181 | 2.625 | 2.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.1
Theme Interpretation
It's a retro styled game played on a little retro console, with a little twist!
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
Comments
This was a fun little game, I like the combat. I also really liked the sound effect of the button clicking, so satisfying.
Such a great idea! And pretty impressive execution for just 3 days of work!
The combat was really cool, and I liked the idea of picking up the buttons in the game world.
Reallyl awesome idea! Took a minute to figure out, but once it clicked, really rewarding for such a small game, well paced. Great stuff
really cool mechanic! good pacing too, i thought it was a play on "buttonmasher" where i would only have one button juuuuuuuuust long enough to get excited when i unlocked the second button. nice work!
this was super sick. great idea. definitely keep working on it once the jam is over!!
A fun experience throughout! It helped a bit for the fourth fight when I realized you could block multiple times. I can only imagine what you would have been able to do if you had the full nine days!
Great idea and I thought the fights were very well balanced. Very well executed, especially for only 3 days of development!
DUCK, but i hope the end is actually the end, I loved your game mechanic, the last one was though, I managed to kill him staying at the bottom for a long time, hit only once per round etc... also it reminds me of this mobile rpg where you progressively get better graphics. You can make a game alone of this fighting system, really cool!
Very interesting concept, and I reaaaally liked the clicky-ness of all the buttons, very satisfying. Also creative use of the space on the side of the game to put the buttons, and having it mix with the BG of the game page! Very good job, and would love to see it developed more in the future!
Thank you for playing! Glad you liked it!
The game page with the buttons would have looked much better if not for the button outlines not appearing fully in the web build. Now they are just awkward gray squares.
I have the concept and some ideas that I was not able to realise in this timeframe still fresh in my head, so I think I will start implementing them quite soon!
Love the idea of the collecting the buttons. The clicky sounds were very satisfying .


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