Pretty cool concept, and I like how ya'll implemented time as a resource! I think I would have benefited from having a little more time or easier way to see what items are interactable/what the current goal is (a little more handholding) but even without I thought the atmosphere and feeling of urgency made for a good gameplay experience! The art/creature are also really cool, great job!
Play game
Immortal Heart's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #140 | 3.086 | 3.333 |
| Originality | #144 | 2.777 | 3.000 |
| Controls | #146 | 2.700 | 2.917 |
| Fun | #147 | 2.623 | 2.833 |
| Accessibility | #147 | 2.469 | 2.667 |
| Audio | #148 | 2.546 | 2.750 |
| Overall | #154 | 2.711 | 2.929 |
| Theme | #176 | 2.777 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
The player has a timer that is their life span. If they are too old, they die. The game has retro visuals, audio and also point and click gameplay which could be seen as something old.
Wildcards Used
Looming in the Distance
Add an entity that creepily lies in the distance
Discord Username(s)
@nekudo__ @0pixelated0
GWJ Participation Level
1
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content





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