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Larper's Labyrinth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #206 | 1.964 | 3.000 |
| Audio | #212 | 1.637 | 2.500 |
| Fun | #217 | 1.637 | 2.500 |
| Graphics | #217 | 2.073 | 3.167 |
| Overall | #232 | 1.652 | 2.524 |
| Originality | #232 | 1.746 | 2.667 |
| Theme | #241 | 1.528 | 2.333 |
| Accessibility | #245 | 0.982 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.1
Theme Interpretation
Big looming factory. Monster turns around corners at the same rate players do (watching them). The game requires the use of a map to navigate. The game has a retro aesthetic.
Wildcards Used
M is for Mega
Include something disproportionately large
Cartography
Have a map of your world
Looming in the Distance
Add an entity that creepily lies in the distance
Discord Username(s)
Raffiepro
GWJ Participation Level
none
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I liked the atmosphere in the game, and yeah, that smiling ball!
thamks! :D
really like the premise and visual style a lot, but the map seemed to not be accurate in some areas (showing pathways that didnt exist, showing walls that werent actually there?) and i could not for the life of me figure out how to get to the factory. i feel like it would feel much more fair if the factory itself had a marker on the map just so i know specifically where im trying to get to by looking at the map, which itself seemed to be inconsistent as i mentioned before
really cool idea though! i liked it a lot overall
whoops, I forgot to update the copy of the maze for the map after modifying the maze! :/
💔 i would have liked to be able to see what happens when i get to the factory, but the map being inaccurate was just too frustrating
not as good as mine
you didn't even submit a game
Game so good I think I'll larp here forever
thanks, now we can larp together