Cute little score chaser you have here, the only “big” feedback is the music just being two toned monotone notes on the higher end. I know music is hard and I’m not saying you have to make a masterpiece, but a little bit more variety next time would be nice.
Another trick on the same line, is you can you use sfx.play_ex() to set the pitch of your sound effects (how high or low it is) randomly by assigning it a random number each time you play it, let’s you get way more out of a singe sfx file.
Other than these little trick, the game was fun, the fast stone was a cool spin on the otherwise slow-ish falling debris! Well done!
A nice and simple game. I do mirror CryptRat's point as well. It would help to have a tell. Some games like this I've played before show a [!] when an object spawns that has to be avoided.
I got 118 points in 260 seconds with my last try. The game is fun, I really like the progression. Possibly what you need to collect could be even more clear, I ended up trying to pick every object once ;) . Thanks for sharing!
Comments
Fun little game, but it's not really clear at first whether a new object is dangerous or is worth points.
Simple lil game, nice rock variety, just wish some things could be communicated more cleary, like the timer or the diffrent rock types
Cute little score chaser you have here, the only “big” feedback is the music just being two toned monotone notes on the higher end. I know music is hard and I’m not saying you have to make a masterpiece, but a little bit more variety next time would be nice.
Another trick on the same line, is you can you use sfx.play_ex() to set the pitch of your sound effects (how high or low it is) randomly by assigning it a random number each time you play it, let’s you get way more out of a singe sfx file.
Other than these little trick, the game was fun, the fast stone was a cool spin on the otherwise slow-ish falling debris! Well done!
A nice and simple game. I do mirror CryptRat's point as well. It would help to have a tell. Some games like this I've played before show a [!] when an object spawns that has to be avoided.
I got 118 points in 260 seconds with my last try. The game is fun, I really like the progression. Possibly what you need to collect could be even more clear, I ended up trying to pick every object once ;) . Thanks for sharing!