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A jam submission

Dark WatersView game page

Escape the deep, dark ocean while dodging dangerous creatures in this
Submitted by Erdal Djelil — 4 hours, 50 minutes before the deadline
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Dark Waters's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#222.6752.889
Use of the Limitation#282.2632.444
Presentation#292.3662.556
Overall#322.4172.611
Concept#342.3662.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me (Erdal Djelil)

Software used
Unity and LibreSprite

Use of the limitation
The game takes place in the deepest parts of the ocean. Your goal is to escape from the depths while avoiding dangerous creatures.

Cookies eaten
A little!

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Comments

Submitted

the enemy aggressiveness made the overall feeling a little unfair due to lack of space and sightline but overall i enjoyed the vibes

Submitted (1 edit) (+1)

Good game man.. good variety on the enemies....also nice thing you added checkpoints..Good job!!

Submitted(+1)

Great game! there were times where the screen would just turn to black after getting hit by an octupus. Love the pixel arts on the different sea creatures also love the lighting. Good job and keep up the good work!

Submitted(+1)

I passed the game. The secret to success is to stick to the right wall in any unclear situation. I liked the music. It's also cool that the game has checkpoints, but it seems like the first checkpoint appears too late; I was ready to give up. It took me a while to realize the ghost had stamina.

Submitted(+1)

I do love the mechanic that you have to get to the surface, and the art is great. I found the health treasures a little difficult to locate because of the big horizontal area, but I’m really glad that you put checkpoints in the game. One critique I have about some of the chasing enemies is that it is hard to escape their grasp. For example, when I was at the section where you’ve just gone through the wood place with the blue squids, I aggravated the shark, and he quite literally pushed me all the way back down so I had to redo the small squid area. Kind of weak interpretation of phantoms that you just play as a ghost, but I understand that the theme and limitation were difficult to pull off. Good work.