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NEOGAIA's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #10 | 3.939 | 4.231 |
| Audio (Music and Sound) | #24 | 3.258 | 3.500 |
| Art Direction | #27 | 3.330 | 3.577 |
| Interpretation of the Theme | #28 | 3.545 | 3.808 |
| Narrative | #37 | 2.041 | 2.192 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
- ClaireFoxtrot (Programming/Design)
- Higodoragon (Programming/Design)
- LeoTheFox (Music)
- gentlegamesfortiredbrains (Art)
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Comments
That's a whole lot of well designed puzzles. Good job!
Did something like 15 levels and omg this is good, you just managed to pop out a perfectly working puzzle mechanic that asks the player to think correctly, use everything he has in a smart way, we feel great after finishing a puzzle, everything's satisfying, the art and sounds are works good too, and 20 levels ??? With always new mechanics coming up ? Like HOW. Absolutely impressive puzzle design and overall work for a jam, had a blast playing this (I'm just not that good at puzzles lmao). Congrats!
holy moly what a hidden gem!! this was an absolute blast, some of the later puzzles were real mind-benders but we managed to complete it all (in two sessions)!
the new mechanics kept it feeling fresh until the end, and the rate at which they were introduced was perfect - we never felt overwhelmed by them, the way they work was always clear.
completing the harder puzzles felt very satistying, and it's suuuuper impressive you managed to come up with 24 puzzles that are so well thought-out!!
the music and art complimented the game nicely, too.
all in all, an absolutely amazing experience!!!
Wow I cant lie that was a lot of fun!!!!
absolutely incredible!~
VERY FUN PUZZLE GAME I LIKE!!!
Sweet aesthetics with the sprite and music. Reminds me of some certain RPGs back on the PS1 when everyone was smoking shrooms. Got stuck on a certain puzzle but otherwise gameplay was solid. There's a minor inconsistency or maybe it's just me, but the step order seems different for things traveling vertically opposed to traveling horizontally for when things collide.