Play game
Pack It! - So Bad Its Good Jam 2026's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Modifier | #28 | 3.130 | 3.500 |
| Gameplay | #38 | 2.609 | 2.917 |
| Overall Bad | #38 | 3.205 | 3.583 |
| Overall Good | #39 | 2.460 | 2.750 |
| Overall | #47 | 2.596 | 2.903 |
| Graphics | #53 | 2.385 | 2.667 |
| Sound | #54 | 1.789 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
We were inspired by the idea of making a shipping game where you pack items into a space within a given time period
Any additional information for voters?
WASD to move & space to grab
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Comments
Quite a fun little game, I like the aspect of having to discern between similar looking items.
Pretty fun. Felt like a real job!
A neat little game that has some cool ideas but drags on a little too long for my personal taste.
I love the items being thrown off screen, and I love the stamina bar and effects for the hand, but good lord I hope the upgrade price was a joke lol.
I got up to level 8 before I got blocked by a needed item being thrown off screen, I don't know if there is an end but I wasn't able to reach it.
I think the pacing could be sped up a fair bit but this was a neat little game, good work!
Interesting concept. I didn’t manage to get that far into it (idk why but tasks requiring precision tend to cause me to feel rather nauseous, and this game set that off for some reason), pretty good game though.
(anyway small tangent - would suggest marking the windows build as being for windows and the linux build as being for linux - it’ll make it possible for people to download and run them via the itch.io app)
With the price of those upgrades, I need a raise!
The best part is when the items get yeeted off-screen :)
A cute and nice little game! I like that you can double pack when identical item requirements are adjacent!
Very cool idea, I really liked it! I only have 2 problems with the game:
1) There should be more sounds and some kind of hard, bonus task in order to get a lot of points. I think those two would make the game much more addictive!
2) The items can move weirdly sometimes, which led to a softlock (an item I needed to pack started going super-fast and left the screen)
hey that's pretty fun! it's got kind of a WarioWare type vibe to it
Lovely concept! I really like the art of the different items, and the gameplay of trying to navigate around them while holding one!
I think the pacing of the game is a little bit off: I couldn't seem to get more than 10-15 coins per round, which , considering some items were 150+ coins, made them feel very unachievable: especially since a lot of lower level upgrades (eg stamina upgrades), didn't do a lot to help speed up the packing process. It seems like both the player upgrades, and the overall game difficulty, could be sped up a bit in pace.
With that said, I played until level 15 before I got bored, and it was fun trying it out! Thanks for submitting!
Thank you for the feedback! You're totally right about the pacing. Right before the deadline we actually had the opposite issue where the board was already getting crowded by like round 5 and the power ups were too aggressive, but I think we over corrected in trying to fix that haha.