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Puck'n Hell on itch.io

A topic by dev0 created Jul 20, 2026 Views: 123 Replies: 2
Viewing posts 1 to 2

The game doesn't decide who wins — the table does. Play at Puck'n Hell itch.io

There is a cafe at the bottom of everything. The lights are low and the bar at the back never serves anyone — because the people who come here aren't drinking. They're playing.

Puck'n Hell is a one-on-one(just for beggining) physics-based air hockey gauntlet against five condemned souls. Each one has a name, a story, and a way of moving the puck that you have not seen before.


Their patience does not run out. Yours has to. Every shot is solved by physics, not scripts. There are no rubber-band catches, no guaranteed outcomes  just the puck, the table, and whichever of you can read the next bounce first.

The table's open — play the PC demo on https://store.steampowered.com/Puckn_Hell


We'll add what the community asks for. Every patch will explain what changed and why. We'll never ship a balance change that we can't justify from real match data. Wishlist Puck'n Hell for the patch notes.

Every rebound off the wall, every paddle hit, every glancing deflection is solved by the > same rigid-body simulation as the puck itself — and the AI is solving it from the same data you are.

i played the demo. How to F*ck are you gonna give this smothness in multiplayer at this speed ? 

(1 edit)

Well we've already accomplished that one, it's gonna be p2p, thanks to PurrNet; zero PhysX on the MP gameplay path — all collision is analytic fixed-point math, you'll get what you see in SP gameplay..