I absolutely love how ridiculous and fun the whole concept is. A heist carried out by bird-people who can barely communicate with each other is such a wonderfully chaotic idea. I'd love to know how you came up with it! 馃槉
I also like the collaborative map creation. Having the players build the foundations of the location before the GM assembles everything into the final map is a really clever approach. I also appreciate that each location is clearly described. I could even imagine those descriptions being printed on the back of each map card.
I enjoyed the way loot values are randomized with a simple table, but my favorite mechanic is definitely learning and replacing words during the heist. Choosing whether to replace a word to communicate better—or simply adapt to the situation—is a brilliant idea.
From what I understand, the game sits somewhere between cooperative and competitive play, and I really like that balance.
Have you had the chance to playtest it yet? I'd be very curious to hear how it went. I also think an actual play or a short play report would make it much easier to picture how the limited vocabulary works in practice and help GMs get the game to the table.
