I liked the idea, sometimes its hard to keep track of all the little slimes, and the camera is a little slow (it should go ahead of you instead of behind you, especially if theres obstacles ahead)
Good job nonetheless!
| Criteria | Rank | Score* | Raw Score |
| Connection to theme | #321 | 3.130 | 3.833 |
| Creativity | #378 | 2.858 | 3.500 |
| Enjoyment | #384 | 2.586 | 3.167 |
| Overall | #421 | 2.586 | 3.167 |
| Gameplay | #431 | 2.313 | 2.833 |
| Presentation | #503 | 2.041 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord name (multiple if team)
@L0co ; @AlmostNerdF ; @DvD777
Game engine / program used
Godot
Connection to theme (short sentence)
the slime can split into slimelings (little guy)
Is this your first game submitted to a game jam?
This is my first game jam
I liked the idea, sometimes its hard to keep track of all the little slimes, and the camera is a little slow (it should go ahead of you instead of behind you, especially if theres obstacles ahead)
Good job nonetheless!
Ok, so... few tips:
- if there are many slimes, you might wanna zoom out the camera more, because i was wondering why i cant merge. it turns out 1 slime was missing. Players should know where all slimes are at all times
- the camera should at least keep up with the slime's speed, instead of being too slow. I moved faster than the camera, and before I could read the "try to avoid... etc", i already died. This doesn't feel nice.
- maybe reduce number of slimes, the chance of player error can be reduced and make it less frustrating
Good try though. it's a good concept. Just needs some finetuning~ Also, since it's your first game, welcome to game dev!
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