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The Milkman's Measures's itch.io pageHow does your game incorporate the theme?
Measuring quantities of milk using a scale is a core gameplay mechanic.
What bonus challenges did you complete?
No text
Mouse only
Did you use any sort of AI during the development of your submission?
No
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Comments
Unfortunately I feel like the "no text" challenge is really hurting your game, I can not figure out what to do. Was able to fill 2 orders, but beyond that I got stuck really quickly. The only feedback I'm getting from the customer is :( which just leads to trial and error. I don't feel like this is supposed to be the challenging part either. If you can provide more clarity I'd give it another shot.
Hey! I'm so sorry to read this, but thank you for pointing it out! I added a How To Play section on the game page - I hope it helps.
Thank you so much for willing to give it another try!
Okay, I got a fair amount to say now. First about me getting stuck... actually I'd say most of what you described was pretty clear, there were just a few missing pieces that left me incapable of filling in the gaps. First was that the container didn't matter, which was probably the most helpful thing in the How To Play to point out. The second thing was specifically the little icon with the partially full triangle beaker. I had absolutely no idea what that meant, I kept looking around the room for a beaker to fill up or something. (I now understand that this basically means "1/2", but I only got there through trial and error.) If I'm being honest you can probably just remove that prompt as an option and it'd be the simplest fix, maybe it can, but I never saw it come up other than in the obvious case where 1/2 a purple = a pink.
Anyways, enough of that, I can actually comment on the game now. I really like the idea, it's very creative and inspired! I think you could turn it into a really fun little game with some tweaks:
I hope the feedback is helpful, but keep in mind I still had a good time playing! The physical comedy of the whole game is quite amusing, and you got quite the chuckle out of me the first time a customer asked me for a measurement of milk expressed as a math formula of random objects, really underlines how ridiculous the whole thing is.
I can’t thank you enough for the quality of this feedback! It’s incredibly useful, and I’m glad that after a few pointers you enjoyed the game a bit more.
I agree with all your points. I noticed the day after the deadline that a few things were broken, especially when placing objects on top of the pot. The system had been working well, but a last-minute change to one of the pot’s colliders accidentally broke the stacking, and I didn’t catch it before submission.
I also had a hard time adjusting the pacing. Because I already knew how everything worked, I was worried about expecting players to understand the mechanics too quickly. I therefore gave them plenty of time to experiment with the buttons, radio, window, pouring, and so on, before the first NPCs would show up. In retrospect, simplifying the game would probably have been the better choice: removing the window and the first interactions where they ask for milk - then using that time to explore the different quantities more deeply.
Your point about depth perception is also completely fair. I noticed that it wasn’t ideal, but assumed players would manage—which was probably a warning sign in itself! A simple improvement would have been to automatically align the milk carton when aiming at a container, so that the milk would always pour into it. That would have been easy to implement and would have made the interaction feel much better—but, of course, the idea only occurred to me after the jam :D
There are a lot of useful lessons for me here, which is one of the best parts of participating in a jam!
Thank you again for playing and for taking the time to give such thoughtful feedback!