Wow, I love physics-based games, and this game has fun movement with the momentum transfer into liquid form! It was very fun, and I beat the game. My feedback is that the player feels a bit jittery at times, and going back to solid form could feel like time is sped up for some reason. The best thing to improve on is visualizing which water droplets would have the player solidify toward. It felt like either it's specific droplets, or maybe it's based on where the most droplets are together. But yeah, great idea for a game!
Play game
Jumplets: Orgins's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #11 | 4.462 | 4.462 |
| Enjoyment | #47 | 4.000 | 4.000 |
| Overall | #96 | 3.785 | 3.785 |
| Gameplay | #121 | 3.462 | 3.462 |
| Presentation | #179 | 3.615 | 3.615 |
| Connection to theme | #258 | 3.385 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord name (multiple if team)
reeve4657
Game engine / program used
Gdevelop
Connection to theme (short sentence)
little jumplets combine to make a platformer character
Is this your first game submitted to a game jam?
This is not my first game jam
Comments
Well i get the concept its very nice but the way the mechanics are introduced is just hard, i cleared level 3 by some sort of fluke. which didnt feel like solving a puzzle or grasping a mechanic yk. this idea is very unique tho i'll give u that and the presentation was also on point.
the physics felt inconsistent. to mitigate that i think you should change the jumplet into a jelly on left click instead of water. cause the water particles fly everywhere and are very tough to predict. whereas if the jumplet transformed into a jelly. it can generate momentum more consistently as compared to the water particles. thats about it for the feedback from my side
i made a puzzle platformer as well you can check it out if u want /jam/brainless-game-jam/rate/4775182
the physics works a bit weird, and the tutorial is a bit vague. the levels were also very similar to each other.
you should play this game:
https://jimmyc5.itch.io/little-sl
this game won one of GMTK's gamejames, is pretty similar to you, and the game design there is very good. i think you can learn somethings for it.
hope this feedback helps you.
Good luck in any future game!
when you turn into the liquid and then release it moves you a bit to the left, when you turn into the liquid your gravity changes which feels weird, and also when you release the key to go back to normal, if you were liquid for a bit of time before the release you just go flying down which feels really weird. that's what come up to my mind. hope that helps!
btw, i very like and admire your push to get feedback for your game and what causes that feedback, that's some good playtesting bullshit. good job!
Cool idea but the characters looks a little bit laggy in the solid form,anyway this type of game is hard to make(as little slime blows up) so I understand,cool idea anyway!
Super cool game! The movement waas a bit difficult at times but the idea and execution are amazing. Great job!
The mechanics are really good and it's quite fun, but the player physics feel a bit odd in the "solid state." I also think it would be good to include a preview of where the character would reassemble, as I found it a bit unpredictable (though that might just be my lack of skill).
This is a really creative entry! The physics are tricky to get the hang of, but there's a really wonderful sense of "cheating" the system when the physics bend just the right way. The level progression felt good too.
Memorable and interesting game--nice job!


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