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Cat's Hollow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #61 | 3.000 | 3.000 |
| Controls | #110 | 3.000 | 3.000 |
| Theme | #133 | 3.214 | 3.214 |
| Originality | #133 | 2.857 | 2.857 |
| Overall | #140 | 2.837 | 2.837 |
| Graphics | #150 | 3.000 | 3.000 |
| Fun | #155 | 2.571 | 2.571 |
| Audio | #182 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.
Theme Interpretation
I used pixel art, a limited color palette, and classic platforming to capture the feel of older games.
Wildcards Used
Cartography
Have a map of your world
Looming in the Distance
Add an entity that creepily lies in the distance
Source
https://github.com/Tini4/gwj95
Discord Username(s)
Tini4
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Loved the map!
good job on the mouse gameplay.
best, a real mouse
I thought the moon/cheese wheel map was very creative, great job!
Hi. Cool idea with the map. The mouse gets a little blurry when running, I remember there was some setting to fix it, I can't say for sure, but I recommend checking it out for future 2D games. Good luck with other games, nice start for one person (and the cat eyes ^^)
A bit claustrophobic, but I'm happy about every gamejam platformer, that isn't precision jumping.
The mini map and the slow realisation, that the tunnels formed an image was pretty cool. Overall pretty cute.
It's cute and I really liked the minimap's implementation. I'm not so sure about this song though, some of it was good but the crunchy percussion was really overpowering
The mini map was well implemented. The game definitely needs some direction beyond just solving a maze, though.