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Dungeon: Keep Her

Create and defend your dungeon from pesky invaders in this 3D strategy adult game · By keepherdev

Bad room trait removal

A topic by VASD created 45 days ago Views: 692 Replies: 8
Viewing posts 1 to 7
(+3)

Enchanting rooms is quite the gamble. It cost me around 1000 gems just to remove the "Useless Area" trait from just one room alone. Is it possible with a future update to split the enchants to "remove bad traits" and "add good trait" to have a less random and costly experience?

(+1)

+1

it's too much of a gamble to get good room traits, and the most  I get is the useless area one. 

how do you even change this? i don't see that in the latest public version...

click on a room, go to the altar button at the bottom right, enchant room. costs 35 gems to enchant

to add to this i tried gambling for the trap trait and it doesnt even add the damage from it

It seems trap rooms in general are pretty useless on higher level (50+ [guess, not confirmed]) enemies.

(+2)

i've noticed that as the Npc levels increase, they tend to just walk right past the traps like nothing... especially above lvl 70 or so.. they dodge everything every single time, even fully upgraded traps are practically ignored..

I like this idea! It would be a big help!

Yeah...  I've noticed that the "Enchant room" function can add negative traits or remove positive ones at random, so it gets to the point where I don't really even want to mess with it (sometimes easier just to delete the room & ignore it)...  I still get the Alter for other reasons (the gem mines can cover a lot of the same types of functions for characters & it's more precise as well), but room enchantments are usually one of the last things I deal with because it's so unpredictable...  Something more precise (or at least with categorized options) would make it a much more useful function & less likely to get ignored by those that are getting fed up with bad results...