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Looking for Feedback on My New Game - Slime Reborn (Early Access)

A topic by GoldenDelver created 91 days ago Views: 92 Replies: 2
Viewing posts 1 to 2

Hi everyone!

I recently released the first Early Access version of Slime Reborn, a pixel-art idle/incremental where you play as a tiny slime that grows stronger by unlocking new abilities, gathering resources, discovering hidden combos, and evolving through mutations.

The game is still in active development, and I'm looking for honest feedback on everything—from progression and pacing to the UI and overall gameplay loop.

One thing I'm especially thinking about is adding a combat system in a future update. I'd love to hear how you think combat could fit naturally into this type of game without taking away from the idle/incremental progression.

If you have ideas for RPG mechanics, idle features, progression systems, or anything else you'd like to see, I'd really appreciate hearing them!

Play the game here:
Game Link

Thanks so much for taking the time to check it out! Every suggestion helps shape the future of the game. 💙

I tried it out as someone who hasn't played many incremental games. So I might not be the best judge. The loop felt good and made me want to keep playing. That is until I forgot to equip the rock one and the felt like I was doing a lot of waiting, which maybe is the point. One UI suggestion I have is that the upgrade list scrolls instantly for me (on Mac/Safari) - scrolling instantly goes to the bottom or the top really fast, no in between.

Thanks for the feedback! For now, the core loop is about experimenting with different ability combinations to progress, but I'll keep working on making that clearer and more engaging. I also plan to add more mechanics so players don't feel stuck if they forget to equip a certain ability or buy a specific upgrade, since the game currently relies quite heavily on that. As for the scrolling on Mac/Safari, that's definitely a bug—I appreciate you reporting it, and I'll be fixing it in the next update!