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Dungeons of Cydonia's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #155 | 3.039 | 3.154 |
| Controls | #172 | 2.446 | 2.538 |
| Fun | #191 | 2.224 | 2.308 |
| Audio | #193 | 2.075 | 2.154 |
| Originality | #195 | 2.298 | 2.385 |
| Overall | #201 | 2.308 | 2.396 |
| Graphics | #203 | 2.298 | 2.385 |
| Accessibility | #217 | 1.779 | 1.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.stable
Theme Interpretation
it's retro pixelart arpg
Wildcards Used
M is for Mega
Include something disproportionately large
Cartography
Have a map of your world
GWJ Participation Level
2
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Fun little game! Sometimes it felt like I should've hit an enemy, but the attack didn't connect. I'm not sure if it's because of the collision size, but it usually feels better when the player's attack hitbox is slightly larger than the visual effect.
Interesting game, I love the item systems when defeating mobs.
Fun game! I liked how powerful I bacame and started killed every foe with one hit. I noticed that picking lower lever powerups will lower my stats, so I got careful with things I was picking.
This was a fun little dungeon crawler. Am I right that picking up a lower tier item actually sets you back? (picking up a grey sword when you have green is bad?) That's a really fun mechanic that there's loot you want to avoid, if so.
Indeed.. You can fall back 2 levels of items... the player is a greedy little goblin, grabbling all the shiny (and not so shiny) things..
The supersized bosses are very on point for the wild card, and I liked the mix of the two maps (hand drawn world map and reactive mini-map).
The retro style is Great!
The art is so cute! Great Job