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A jam submission

Cosmic SelectionView game page

Submitted by nakorekem — 4 hours, 45 minutes before the deadline
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Cosmic Selection's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (How well the game fits the jam's theme)#162.3372.818
Fun (Overall enjoyment)#182.7143.273
Overall#182.6013.136
Balance (Pacing of the game)#192.4122.909
Uniqueness (Origniality of the game)#202.9403.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This was interesting! It took me a while to "get" as I didn't really connect that the star was exploding because of me/time, perhaps the "unlock next stage" upgrade could've been placed somewhere separately to make it stand out more. It was a bit odd that you had to go through all of the stages after each reset though. I would've thought each stage would be its own "layer" that you work on until you unlock the next one and start over with a new set of upgrades and resource. This way isn't bad necessarily, but after I figured that out, it was very quick for me to go from one star to the universe, and if I had a habitable planet right at the start, it meant that the game finished very quickly after unlocking the universe. 

Mechanically speaking, I think the upgrades needed more separation, especially with how slow the scroll wheel works (dragging LMB is much faster, thankfully). Rather than keep each stage's upgrades all in the same column, I think tabs for each of the three sections would've made it much easier to understand what's going on. Also worth mentioning that the star collision SFX is very loud, even with SFX turned down to 10%, they might be overlapping for each star that collides?

But this was cool overall, hopefully you get some more plays now you've got a web build out (I doubt you'll get disqualified for that).

Developer(+1)

Thank you for the feedback! The game was inspired by a theory suggesting that universes might have life cycles and undergo a form of natural selection, similar to living organisms. I wanted to explore that idea, so instead of simply adding another “layer,” I’m planning to create a complete life cycle that can be played repeatedly.

I also agree that the game progresses too quickly after creating your first universe.

Lastly, when I read your comment about the sound effects, I realized that I had forgotten to change the overlapping sounds for the stars. I fixed it for the planets but completely forgot about the stars, so thank you for reminding me!

Submitted

This is a pretty good game, there is a good amount of polish in some areas and I think there is a lot of potential here if you were to expand on it. I really liked the idea of exerting the stars/planets for stardust but possibly harming my run if I push them too far, etc. -- and there is a lot of juice. It's a good game, nice job!

Here are some notes I took while playing:

- I like the SFX and music, the UI feels a bit blocky and distant though (a lot of things pressed against a different edge of the screen), might like to see a little more cohesion there

- If you click too quickly, it definitely seems to become a bit of a flashing lights hazard, would add some kind of warning to your game or reduce the strobing/growing effect. I know you are not supposed to click the star a lot, but the first thing I did upon launching the game (before I understood it) was flood my screen with strobing yellow and red lights haha

- I really liked the gameplay loop and the balance was pretty good. It was a cool moment when I realized about the 'Expand Universe' upgrade, that was a cool moment. And moving to planet automation etc., it felt good. 

- One big pain point is that scrolling the upgrades menu is excrutiatingly slow... I don't have one of those infinite scroll wheels, so it would take me like 15+ seconds just to get to the relevant upgrades, which is not great. This sticks out like a sore thumb because the rest of the game feels pretty good, you might even be able to classify this as a bug and fix it now honestly, because just having 5x faster scrolling would certainly enhance the gameplay experience without adding any "content" ya know? 

- I reached a point where the upgrade tree wasn't expanding any more even though I'd seen quite a few black holes, I'm not sure if I just needed more DNA or what -- but if the upgrade tree did end up only having that couple handfuls of upgrades, I would really like to see more. Though I understand it's a jam game and I'd already spent probably 20 minutes at that point, so yeah it makes sense the content had to run out eventually hah.

Developer

First of all, thank you for the detailed feedback! I don’t think I’ve received this much feedback from some of my job applications, lol.

I’m really happy that you liked the game’s balance. It was my first incremental game experiment, and I was worried that I might have completely messed it up.

I also agree that the UI sucks, and needs a lot of improvement, especially the upgrade menu.

By the way, I’m downloading your game while writing this, and the ZIP file is 767 MB. Wow!

Submitted(+1)

Can you please upload a playable web version?

Developer(+1)

Got it, thank you for playing

Submitted

Thank you! I was able to play it. :) Fun game, and I liked the concept.
I have a few notes on improvements. Hopefully they are helpful.

First, I would have liked a more obvious goal of what I am trying to do. Am I trying to make civilizations? To make as many planets as possible? To make my system last as long as possible? There wasn't one specific goal, so I had a hard time picking which things to improve or upgrade in what order. If I had a single primary goal then it would help the player to strategize. Also, points weren't awarded at the end, so there wasn't really a way to tell how well I did on each "life" apart from looking at the stats...but there were so many of them and I wasn't sure which were the most important.

Second, the main thing that could really help the game is UI improvement. Little things like making the text larger and more readable, highlighting buttons when the mouse hovers over them, making a click noise when the player selects something. Oftentimes, I couldn't tell if I had selected something or clicked on something until I was out of currency. I also could BARELY read the text, and I have my resolution graphics set at 150%, which is quite enlarged.

Great game concept though, I'm sure it can be optimized!