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A jam submission

Sleepy Infiltrates DelfinoView game page

Submitted by Burning Cactus, jcomcl, Sharkron — 4 minutes, 15 seconds before the deadline
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Sleepy Infiltrates Delfino's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#23.6153.615
Visual Asthetic#34.0004.000
Overall#43.6773.677
Use of Theme#53.6923.692
Usability (Does it work)#103.8463.846
Mechanics#103.2313.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

DeveloperSubmitted (1 edit) (+1)

Definitely has a lot of My First Godot Game energy to it. But hey, the sound design is pretty good at least. And it's fun to speedrun. This Sharkron guy seems pretty cool, I hope we see more of him.

Developer

🤨

(+1)

The game was relatively easy to pick up and play, although I had trouble understanding how the tadpoles were to be captured at first. I'm still not sure, but it's something like you shoot/melee them, then they randomly decide to start moving, then you interact with them to send them to freedom. In the end I was able to beat the game but I very much feel like I muddled through, the way I did it didn't make sense to me, but seemed to work.

Guards turning instantly is something I'd definitely not want to see in a stealth game, many times a guard who was not looking at me at all saw me regardless, probably because it turned to look at me in a single frame.

The stealth mechanics didn't feel that fleshed out as I felt I could ignore/cheese it most of the time, the only time this wasn't true was when I had to rescue tadpoles in dead ends.

Aiming through holes in the wall was incredibly hard without any indication of where the projectile would land as well.

(+1)

Darts come out of the feet and I think I had a glitch where they hit sleepy instead? It might be nice to have a rightclick to get a laser aim that shows the trajectory, also had a pianta spot me through a wall.

Was nice tho!

Submitted(+1)

Lovely! The caught animation is great, though the hit detection felt a little wonky at times; darts instantly hitting walls behind me if I stood too close.