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A jam submission

Sky HellView game page

Hell vs. heaven, sky vs. underearth, light vs. darkness. Who will win?
Submitted by LazyMiB, svetdanie — 3 hours, 2 minutes before the deadline
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Sky Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (How well the game fits the jam's theme)#211.8182.300
Uniqueness (Origniality of the game)#222.5303.200
Overall#261.8582.350
Balance (Pacing of the game)#271.4231.800
Fun (Overall enjoyment)#271.6602.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The art is great, as others have mentioned. I guess the card gameplay itself has been uploaded after the jam deadline like you mentioned, so I'm not sure if it counts but, I kinda didn't really understand it very much anyway. I got stomped in my first few matches because my hand would eventually fill up with 0 atk / 0 def (or 1 atk  / 1 def) cards and it felt like the enemy almost never had those, haha. Maybe it's a skill issue

The visuals and audio make for a great atmosphere, this is a really cool skeleton for a game that has a lot of potential. I'm not sure how it follows with the theme (and I'm not sure if it's an incremental game?) but for what it is, it was a pretty neat little experience (at least in its current state)

Developer

Thanks! There's a description of the game mechanics on the game page. Maybe that'll help you understand the gist. We will continue to work on improving the gameplay. Stay tuned!))

Submitted

The game looks really good, the art is amazing. I wish we could see more of what the game would be but I understand that the game jam time is short.

Developer(+1)

thanks!

Submitted(+1)

This has a very neat feel, but it's not really on topic for this jam.

The card gameplay kind of works, but even after having won, I'm still not sure exactly what's happening. I see that after playing 3 cards, the opponent does too, but is there some kind of MtG/YGO match-up happening where one card's defence blocks another's attack? Some more visual communication with how a turn is being resolved and the effects on each player's health could really elevate this game. There's also no reason (as far as I can see) to not simply play your 3 highest attack cards every turn, which makes the 1 attack/1 defence cards essentially useless. Saying all that, the art is really nice, and I'm curious about the world itself!

Developer

Thanks for the detailed comment! The game's page now includes a description of the mechanics and our development goals. Perhaps that will help.We'll continue developing and improving the gameplay.

Wonderful game! Thank you!

Developer(+1)

Thank you very much! We hope you enjoyed playing :)

:3