Hey everyone,
So, today is the day. After a ton of work and late nights, I finally released Hex Clash: The Fractured Combs on Steam today.
The gameplay plays a bit like checkers but on a hex grid, giving you 6 directions for movement. The ultimate goal is to outmaneuver your opponent and capture their Queen. It sounds simple, but you can equip a bunch of different skills that add a ton of depth and let you pull off some crazy strategic plays. The game features a progression-based campaign, a casual mode for quick matches, and online multiplayer PvP, along with daily and weekly quests to keep the loop rewarding.
I’ve attached a short gameplay video and some screenshots so you can actually see how it plays and get a feel for the mechanics.
Being an indie dev on launch day is super stressful. As we all know, the Steam algorithm is pretty ruthless to new games unless you get some early traction. If you do end up checking it out, dropping an honest Steam review would be an absolute lifesaver. It helps with visibility more than anything else right now.
Here is the Steam link if you want to take a look:https://store.steampowered.com/app/4895290/Hex_Clash__The_Fractured_Combs/
I’ll be hanging out in the comments. I'd love to hear your feedback or answer any questions about the dev process or the game itself. Thanks for reading!
itch.io link: https://salihdemirkol.itch.io/hex-clash