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Strive: Conquest

Slave management RPG with extensive combat and roleplaying dialogues · By Strive4Power

Leon in Act II is way too strong

A topic by tanaka1533 created 88 days ago Views: 1,038 Replies: 8
Viewing posts 1 to 8
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I feel like Leon in Act II is far too strong. For some reason, he repeatedly unleashes attacks that deal around 200 damage each "in a single turn" until all of my party members are wiped out (whether that is the intended outcome or just how it happens, I am not sure). On top of that, he has around 2,000 HP. It is completely absurd. I was able to clear Act I without any major issues, and I can normally clear regular dungeons like the fire depth, so I do not think my party is weak. However, seeing as there are no threads asking about this anywhere on the forum, the issue must be on my end. Is this difficulty intended, and I need to strengthen my party further? Or is this some kind of bug caused by a few mods I have installed? Alternatively, could the issue stem from the fact that I have been carrying over this save file through multiple updates from version 0.14.1b to the latest version at that time?

The bosses have gotten stronger. You might wanna have full strong party and watch over enemy boss moves and effects, Leon specifically has interactions related to bleeding effects.

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There doesn't seem to be an 'elegant' way to beat him. He shrugs off most debuffs, and I've never seen him miss even when blinded. So I build for the ol' spank and tank and brute force the entire encounter. Done right, and you can knock him out by turn 2, even 1 if you get lucky. Thus preventing him from doing any of his runaway bullshit.


Lili with earthquake, Aire's bow, Cali's sword, and the holy sword are the most cost effective ways to get the DPS going, especially with shieldbearer's new retaliation mechanic.

Get acquainted with the enchanting system and be prepared to drop like 200k on gear just to beat this guy. Thorns are useful, advanced armors are a must.

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Oh my god, when I played this game a few years ago the enemies weren't this strong so honestly I underestimated it, but it seems I need to turn all my party members into Spartan soldiers. Thank you both. ...If I have one complaint, I'd like the game to give a warning saying something like "The opponent you're about to face is unbelievably strong, so put the story aside and strengthen your party."

I really need a tutorial for the combat mechanics, I don’t even need it in game but a written word doc somewhere in the discord whatever on how to get stronger, IF the intended difficulty is this high.

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I can give you a few very solid pointers:


Stage 1: Getting to the Tower.

 The early game isn't difficult. Rush the opening until you can access the elf city. You shouldn't need to grind much, just blitz with whatever equipment you find on the ground.

In the elf city, find the druid hall and do the meteorite quest. By far the fastest way to access the dwarven city. Ogres at this point in the game might be a real threat, but they aren't that hard.

Once you have the meteorite, go to the worker's guild. Cough up the 200, go into the alleyway in the dwarf city, and voila. You can now access the Tower of Dreams whenever you like from the comfort of the mansion.

The Tower is your path to godhood. Possibly literally- I've seen this plot several times before, and would be willing to bet actual money that I'm seeing it again. 

Once you have the tower, it's time to crack it in half by knowing a few little tricks:

1- The L3 leadership skill, Intimidating Presence, is amazing. It lets you automatically win a (non-boss) encounter without actually having to do any fighting. As far as I can tell, you get full xp, material rewards, and captives. All for some mana and a couple clicks of the mouse.

There are no boss encounters in the Tower as of right now.

2- You can couple this with the Caster class special ability (recover 10% of MP after combat) to regenerate more mana than it costs to Intimidate.

What this means is essentially the *only* limit to how fast you can travel the Tower is your Stamina. Which you can only regenerate by resting, but since you're at home, you don't get those annoying dungeon events.

3- Captives from the Tower are stored in the Tower until you recruit or enslave them. After a bit of grinding for resources and levels... I've gotten to over 30 captives in storage. These will be very useful in completing the advanced slave requests for huge income, upgrading the factors of characters you give a damn about, and acquiring rare races with useful abilities (wolfkin hunting bonuses to harvest bones and leather, dryads to harvest crops).

Do the special slave requests. They give so much money, which you will absolutely need for enchanting.

4- Remember: laborers don't have to actually labor in the mansion. You can send teams of them to other places to collect resources, without having to build farms for those resources. Particularly worth noting: ancient bones in Crystaldepths, thick leather and magic/iron wood in leafshade, and two normal leather nodes in Stonevale.

5- Buy dragonkin as you get the opportunity. You can stick them in the elf, dwarf, beast, and empire cities and have them work as livestock to produce dragon scales and with high enough growth factor, other materials.  But more important than that, it means you can check those markets without having to travel, allowing you steady access to various materials you otherwise might have to jump a lot of hoops to get.


Now, for actual combat:

Collect junk at first. Once you've unlocked mithril, start crafting your own gear (and tools). That, obsidian, dragon scale, and magic cloth will be your equipment until reaching the current endgame. I've yet to feel the need to tryhard into adamantite and ethereal cloth, myself.

I like seraph for a starting character. Flight is useful for some dungeon challenges, and +40% hp.

Cali is remarkably useful. Sturdy is really good, and her heirloom sword competes with mithril.

Zephyra and Aire both have a lot to offer as well. Aire's unique bow, much like Cali's sword, holds up until you're ready to start transitioning from mithril/magic cloth to true endgame materials.

Lilia's also good, but that's mostly the +25 evasion of the fairy race.

Blind is very powerful, invest some dark magic.

Ninja is an insanely good class. Converting magic resist into evasion? There is no build this won't give a massive survivability buff to.

As is the recently added (and thus subject to probable change) shieldbearer class. Giving bonus attacks whenever the character is attacked? So unfair.

My final permanent combat character is Kuro. Her special spell is busted and can easily out-damage any two other characters. Before factoring in the random status afflictions.


Enchanting:

First- did you know you can use really cheap junk to upgrade equipment? Only make enough high end gear to cover your needs. Make the rest of them out of wood, stone, and cotton. Then sacrifice the cheap shit to push the good stuff to legendary value.

Second- remember all those slave requests I told you to do? You will now spend that money on enchanting gear. Spell mastery and sharpness/penetration are your main weapon buffs. Nimbleness, vampirism, and some blend of carapace and commander for armor and shields. Don't forget to get the 'strong arm' upgrade from the body mod shop.

This should result in a team which can tank, dodge-tank, and dish out damage at frankly unfair levels.

Don't bother with treasure hunt or exp boost on your main gear, but absolutely put them on a 'Tower Set' that you will then use with Intimidating Presence+Caster Mana Loop to push the Tower hard. Note: you don't need to use high quality materials for the tower set, since Intimidating Presence means you never actually fight anything in it, unless you want to (maybe to complete guild missions).


That's how you optimize the fun out of the game.

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That sounds both not remotely fun and also like the only way I'm going to get any of this done. So thanks!

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To beat him, it's recommended your party have burst damage that can deal 1000 hp in your turn, otherwises he can attack more than 9 times (the rage thing keep going on after seven hits and his other two action in the same turn even haven't been spent).    When raged, his move also turns to the first next round, making the defense skill that allows character to lock hp at 10% pointless.   Unsure if his speed can be beaten by the tank with higher speed, think it got like +50 or +100 bonus during the rage.

He can also use that rage  +9 hits when stunned, and has over 100 atk / def so normal characters here would have trouble dealing damage/tanking it, and it also gets auto healing.    Cannot quite recall if the meteorite quest that leads to dwarf city is before him, otherwises just spam level exp in dream maze.    He'd be ok in later chapters, but is quite overpowering here, not to mention need to fight him twice.

MDF around 80 gets like 60 evasion, too low against Leon.  Evasion tank just doesn't work in the newer versions of the game.

Leon is not that hard to beat, if you keep your people free of bleeding. Mithril heavy armor helps. Even steel + bone swords are okay. Provoke him if possible, poison and bleed him. In the end he maybe kills someone (1 or 2) and will die from fragile state. I am more worried about Nixx. I can't beat it without fully reorganizing party. And when you are that deep into game, you don't do it. You just quit.