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A jam submission

...are closer than they appearView game page

Submitted by chr0matic — 1 hour, 24 minutes before the deadline
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...are closer than they appear's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#82.7502.750
Visual Aesthetic#93.3753.375
Concept#93.2503.250
Audio#111.5001.500
Overall#122.5502.550
Use of Theme#131.8751.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam HostSubmitted

It looks really cool, and I like the concept behind the movement system a lot, but it's really tough to get the hang of.

(+1)

While the game is extremely cool looking and has some interesting concepts and mechanics, I do not feel that it really matches the jam very well. The theme was road trip, and the only part of this game that acknowledges that is the very beginning, where a car crash cutscene plays. After that, you're just navigating untextured gray arena of rooms while doing extreme high-skill rocket jumping and air strafing. There are no vehicles and there's no real sense of a journey/destination. It feels like a separate game with a road trip intro slapped on.

The concept itself is neat, it's a clever twist on the usual platformer formula and the physics look genuinely for people who are into precise high-skill movement. But I couldn't really get into it because the difficulty ramps up fast. I wasn't able to get past the first 10% of the game and the jumps demand really specific timing and angles. To be honest, I had a cuphead journalist moment.

I think my biggest issue though is that there's no audio at all. No music, no sound effects, nothing. This really hurts a movement-heavy game like this because sfx are what can help make movement feel smooth and satisfying.

TLDR - While the game has an interesting concept and some cool mechanics, I feel that it does not match the jam at all. It has no audio whatsoever, and while the gameplay mechanics may be fun to some, I found them extremely difficult and could not get past the first 10% of the game due to the sheer difficulty.

That being said, I don't want any of this to come across as discouraging. Making a game at all is hard, and making one within a tight time limit is even harder. Despite the issues I ran into, what this developer managed to put together is genuinely impressive and deserves a lot of respect. It's clear a lot of effort and care went into this project, and I'm looking forward to whatever they make next.