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A jam submission

Tiny Volley RivalsView game page

1v1 arcade volleyball in pixel art — serve, spike and bump with power-ups. 16 teams, tournament and local 2P.
Submitted by Soin GameDev — 5 days, 23 hours before the deadline
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Tiny Volley Rivals's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#433.7783.778
Fun#493.5003.500
Overall#723.4333.433
End-of-life plan#813.7223.722
Sounds#1223.0563.056
Theme relevance#1823.1113.111

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

End life plan
It will remain accessible. I plan to continue providing seasonal updates for the game if it is well-received. I'm also working on an online multiplayer version.

Transparency note
All code, art, VFX, and SFX were created entirely by me. I used AI to speed up the export (NOT CREATE, ONLY EXPORT) of my assets for an initial version containing over 1,400 character sprites; I was blocked from uploading to Itch.io due to file limits, so I abandoned that approach and had a spritesheet generated for each character. There are 16 teams with 5 players each, not a task I’d want to do manually. That is the only use of AI in my project.

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Comments

Submitted(+1)

I really liked the attention to detail. Well done! 👏

Developer

Obrigado por jogar e pelo feedback :)

Submitted(+1)

Very fun game, the AI is absurdly good at the game lol, even so I managed to best him :)

Developer(+1)

Thank you so much for the feedback! Creating the rules for the CPU was a lot of work.

Submitted(+1)

Really fun! Love the art

Developer(+1)

thanks!!

Submitted(+1)

Tá bom!

Perdi contra o CPU kkkk.

Gostei muito da arte do game!

Developer(+1)

🤣🤣 Eu tambem perdi algumas vezes.

Obrigado por jogar e pelo feedback :)

Submitted(+1)

Muito bom! O comportamento do cpu me impressionou bastante

Developer(+1)

Deu um trabalhao estruturar as regras do CPU, fiquei satisfeito so depois de perder algumas vezes pra ele.

Obrigado pelo feedback :)

Submitted (1 edit) (+1)

Fiquei impressionado quando vi que o jogo abriu em português, jogo bem completo com bons gráficos e boa jogabilidade, minigame do Pou 2.0

Developer(+1)

Valeu pelo feedback mano, agradeço demais. Tento trazer sempre pt_br para os meus jogos, quero que nossa gente jogue lendo na nossa lingua materna.

Submitted(+1)

Very nice graphics, reminds me of Sensible Soccer I think. I don’t know enough about the rules of volleyball but I still found it funny and relatable watching the CPU start to panic and start juggling the ball a little too much.

Actually I’m pretty impressed by the CPU player’s AI!

Also as someone else mentioned, nice localisation!

Developer(+1)

🤣🤣🤣🤣 I tried to fix that wonky CPU behavior, but it actually turned out pretty well in the end.

I’m glad you liked it, it was a huge hassle painting all the characters and, especially, the frames.

I had to brush up on the volleyball rules to apply them to the game, but I tried to be careful not to overdo it.

Submitted(+1)

hehe, really gave me a throwback to the gameboy era. good job!

Developer(+1)

Thanks for the feedback, man.

I’ve been drawing a lot of inspiration from the GB, GBC, and GBA to create my games.

Submitted(+1)

I couldnt really figure out what to do but it looks pretty cool and competently executed.

Developer(+1)

Thanks for the feedback, Sanjo.

Regarding what to do, I believe I failed to present the game within the game better, but it’s in the style of those older “soccer games with big-headed characters” only with “more realistic” gameplay, if that’s even possible in pixel art LOL.

Submitted(+1)

Having the option to change language is sick! Big fan of that. Continuing on the options, being able to choose between multiple songs is nice too, though they are a bit too short for my liking. Becomes repetitive.

I like the graphics, very colorful, but the low sprite resolution makes the font very hard to read.

The CPU is very impressive! Nicely done. I luckliy had friends ready at hand, so I could play 1v1 as well. It feels nice, but I quickly noticed that after the inital serve, a lot of time is spent hugging the net. There's not much exciting running across the court. Some of the items seem to spawn much higher than the ball can reasonably get.

Nice job! I hope you continue working on this.

Developer (1 edit) (+1)

As a Latino (Brazilian), I’ve always struggled with language barriers in the games I played as a child, so I’ve always wanted to make my games more inclusive. Obviously, I can’t include all languages—I’m not fluent in all of them, haha—but I feel I’m on the right track. Thank you very much.

Regarding the music: yes, I agree. It was a matter of time, and I’m still learning about sound effects and chiptune. It’s a lot of work for someone who only knows how to program, but I totally agree with your feedback—thank you very much.

After the jam, I’ll adjust the height at which the items appear; thanks for the tip. I spent a lot of time programming the rules and the CPU “AI”—it took a lot of work just to make it minimally competent.

Thank you very much for the feedback; I will think of different ways to improve the game experience.

Submitted(+1)

Very fun and cute! The little AI playing feels very good, too.

Developer (1 edit) (+1)

I spent a lot of time refining the CPU behavior; it took a lot of work to get it even minimally competent.

The final artwork didn’t turn out exactly as I wanted, but it’s still pretty good. Thank you so much for your feedback.