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Bassed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| End-of-life plan | #107 | 3.571 | 3.571 |
| Graphics | #112 | 3.238 | 3.238 |
| Sounds | #141 | 2.952 | 2.952 |
| Overall | #168 | 2.962 | 2.962 |
| Theme relevance | #225 | 2.857 | 2.857 |
| Fun | #261 | 2.190 | 2.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source Code URL
https://github.com/handup/SKGjam
End life plan
I am posting the full Godot project in addition to the game itself as a zip file
Transparency note
I have only used AI as a search engine on Google.
All character art has been done by my wonderful friend Roberta. All else was handcoded by me with heaps of copy pasting. Especially BrainFooLong's midi parser at @url https://github.com/brainfoolong/gdscript-midi-parser which was a massive help.
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Comments
I love this game, and how it features the goal of satisfying the crowd while still allowing freedom in jamming. You can play whatever you want and this is great! Of course it's quite hard to get into as the controls involve the whole chromatic or whatever it's called, but it's okay - no one can hear the basist anyways LOL
The philosophy of this game is lovely. The title screen says it outright: play whatever you want, what matters is keeping time, and if you want extra points try to stay in key, every song is in C major / A minor so just avoid the sharps. Just vibe man. A rhythm game that gives you freedom instead of punishing you is a beautiful design choice, and it's the opposite of what the genre usually does.
The drawn keyboard map on the title screen, with each key labelled with its note, is the best possible way to explain that. I understood the instrument in about five seconds.
The band scene is great: red theatre curtain, Bassa in a red dress with the bass, a trumpeter in a blue suit and sunglasses, a guy in a hat on bongos, and an actual audience of five people drawn in front of the stage. It gives the gig real life. The HUD is clean too, Score, Combo, and a constant reminder of the key so you don't wander off the scale. Three tracks with names that suggest progression is a good structure.
Caveat on my score: the problem here is on my end. A rhythm game depends on hitting keys at the exact moment and my inputs come out delayed, so I finished on 0. That says nothing about your game, and you'll do infinitely better than I did.
What I can fairly comment on: the blue note bars scrolling across are thin and close in colour to the purple background, so reading the rhythm visually is hard. Much higher contrast (yellow, white) would help a lot. And there's no countdown before the song starts, so you're already behind on the first beat.
Also, posting the full Godot project as a zip alongside the game is exactly the right answer for this jam.
The sounds are lwk the best one i’ve heard in the whole jam, im really bad at this kinds of games, but it is really cool! The graphics also were good. The only real problem is the controls, which are too many and too complex honestly, i think it would be easier if for each song you play you have only x note you will have to play, so you don’t have to memorize every control at the same time. Anyway GG :)
The concept of the game is really cool, but I think the controls seem a bit too complicated. All in all, well done! :>
Thank you. Yeah I tend to overcomplicate things haha.
The concept is cool but the game needs polishing and a better design. but overall very refreshing nice!
Oh for sure. I barely got it through the door haha. It also doesn't help that I never play rhythm games. I dunno what was in my head :P
Pretty interesting concept!! The music and character design is wonderful!
My only feedback is, it would've better to simply place the keys against those bars so players wont have to refer to the keymapping at the bottom. Sorry if I missed something there.
Eu absolutamente não tenho skills para esse jogo haha, mas quem é acostumado com esse tipo de jogo deve ter se divertido, bom trabalho!
Haha, dificil for todo, acredito. Obrigado!
Love the vibes! Cool that its a fully functional key board instrument!
Thasnk you so much, Mr Mochi.
Always! there was a game in juniper dev jam that had a similar concept where it was a spinning music box where you set the notes then it played and you tried to match a melody! something you may consider looking into if you want to expand this idea further.
Well, interesting game. I used to play a lot of rhythm games, I find this one really hard, hahaha.
Nice art!
I mean does guitar hero and its 5 buttons and one flick switch really compare the the craft of fully configuing an entire key board tho? i jest lol i spent so many days playing guitar hero lol
Yeah, It definitely needed a less steep learning curve.
Thank you so much I will forward to the artist that you enjoyed her work!
Oh god I am so happy you went with a bass game after Lemons last year, the bass in that was sick. Now I can BE the bass? It's all I could ask for. The graphics are absolutely amazing, that's definitely the standout thing here. Good job Roberta!
The different people all liking different things is such an interesting feature, before reading that the peasants like the octave jumping bass of disco (someone should turn them on to Roger Waters) I was gonna say that a simpler pentatonic scale with 5 buttons would be enough).
I would prefer a more easily readable interface, but rhythm games are HARD to make, especially in such a short time.
Nice top see you again, Mr Mcfluff. Yeah, I think I may have bitten off more than I can chew with this one. It seemed so simple before I started haha.
Cute idea, was a bit much to try and jump into all at once but i like the premise.
Yeah in an ideal world I would have made more songs with a less steep learning curve.
When you watch the controls and you say "soo.. how do you play this ?"
Yeah, it's a bit tricky. Thanks for playing anyway!
I will commit the changes to the git repo tomorrow. TRUST!
I did it. I told you i wouldn't leave you hanging.