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Plinkop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #27 | 4.143 | 4.143 |
| Audio | #30 | 3.643 | 3.643 |
| Fun | #36 | 3.643 | 3.643 |
| Overall | #38 | 3.597 | 3.597 |
| Accessibility | #43 | 3.143 | 3.143 |
| Theme | #45 | 3.929 | 3.929 |
| Controls | #75 | 3.250 | 3.250 |
| Originality | #80 | 3.429 | 3.429 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.1
Theme Interpretation
It's inspired by arcade games like Pinball
Discord Username(s)
emerson00santos
GWJ Participation Level
4
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
The update has improved the gameplay so much! I managed to beat it first try :)
I had one comment / idea: using the bumpers still feels a little frustrating. There's 2 solutions I can think of. One would be to slow the ball down when its in the lower portion of the screen (maybe by like 5%) - so that its not noticeable to the player, but makes it easier to hit the ball if its moving fast. You could also cap the ball speed a bit lower. The second way would be to add in some upgrades to make the flippers longer, or add in powerups to block the sidechannels and bottom. But these frustrations are part of what makes games like this annoyingly addictive!
This is a seriously impressive game to have made in only 9 days
I LOVE this game! One of my favourites of the jam, easily. Some notes:
If you work on this further (on itch or steam) I would love to play it - I really think this has potential and could be a great game!
I played a little more, and I think part of the issue with the flippers is they move to fast for Godot to keep up with: I've seen the balls go through the bumpers or not interact that intuitively a few times. Them moving this fast also removes the skill of timing the flippers to launch the ball in a specific direction
Thanks for playing and the feedback!
Yeah, the physics is in a really bad shape right now, so it made the game way difficult and unfair to play.
Now that the jam is over, i'll be pushing an update with some tweaks, so hopefully it'll be at least a little better.
About the flippers: i was using a tween with .1 seconds... yeah.. lol. also the ball was using collision detection with the "cast ray" mode instead of "cast shape".
Besides that, i think the grid and machine layout is way to small and limiting.
But overall it was a really fun jam and i've learned a lot of things.
Thanks again for playing and for taking the time to provide feedback!
Okay perfect! Ill look out for a post or notification, and make sure to play when its updated :)
Well made pinball game but I hate the bumpers.
The bumpers are so wide. every time my ball just fall straight to the pit.
And also make the ball heavier
Great game! I loved the mix of plinko and pinball.
The polish and atmosphere of this game is incredible. Besides the physics issues already mentioned, the game feels so solid. Yes, the ball is fast, but its a vertical pinball game so I think it feels appropriate. (if you want vertical pinball irl, see if your local arcade has Banzai Run!)
The game reminds me of Balatro of course, but also a game called Backpack Hero with how the bumpers worked. Easily one of my favorites thus far, great job!!!
Very fun! The ui and animations are very nice.