Cool concept, a little hard to figure out how to play without spending tons of time studying how the different ticks popup after each move, this could be an interesting puzzle game if expanded with some clear rules about how each of them acts, gj! I'd also recommend adding a tiny random pitch variation on each SFX to help them feel a little less stale and repetitive, can't wait to see what else you make in the future! <3
Play game
Time to Watch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6889 | 2.255 | 2.875 |
| Creativity | #7652 | 2.550 | 3.250 |
| Enjoyment | #8604 | 2.059 | 2.625 |
| Artwork | #9647 | 1.765 | 2.250 |
| Narrative | #10047 | 1.275 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player presses buttons down on a watch and must do this before a full loop
(Optional) Please credit all assets you've used
Affinity for sprite design
Pixabay for audio
AudioMass for editing audio
GarageBand for background music creation
(Optional) What would you like to be called if GMTK features your game?
Truffle


Leave a comment
Log in with itch.io to leave a comment.