I played to round 35 with 20 min on the clock, then realized "You can not win"... well done, good game... I guess I was hoping that eventually something different would happen. Well art'ed though and it kept me going for a long time. Fun, good meta progression.
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The Lender's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #453 | 3.800 | 3.800 |
| Narrative | #741 | 3.600 | 3.600 |
| Enjoyment | #779 | 3.850 | 3.850 |
| Artwork | #1228 | 3.950 | 3.950 |
| Creativity | #2923 | 3.600 | 3.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your remaining lifespan is the countdown and also the only currency.
(Optional) Please credit all assets you've used
No external assets were used.
Every visual and every sound is generated procedurally in code at runtime.
Comments
concept is creative and i enjoyed it quite a lot for some time but after few first runs it became too easy, there is not enough of a chellange in gameplay, i stored so much time to spend and I didn’t feel threat of it.
but overall i had fun, atmosphere sells it well and time being a currency in cool approach
THIS IS SO PEAK I really love the game mechanics. As a visual artist I have to say your UI design is really great, it's clear, simple and very consistent. The atmosphre is legendary
At one point, I got into the flow of it, and it felt good. I started doing the math in my head. But there are no moments to catch your breath in the game. Plus, I'd like a faster restart.
Thanks a lot for this entry. I really dig the atmosphere. Really love it
Nice artwork! The game is pretty challenging at the start, but keeps you entertained until the end.
The lighting and atmosphere here are outstanding — genuinely some of the best I've seen in this jam. The sound design pulls it together too. Serious contender for the art category, well done!
Defeated Lender XIII
Boy, that atmosphere...
Maybe reducing the amount of information a bit to make it harder to find the optimal solution would create a difficulty level that suits better.
Good work!






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