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Count Down: Util Daybreak's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #7531 | 1.930 | 2.200 |
| Audio | #8512 | 1.842 | 2.100 |
| Artwork | #8553 | 2.105 | 2.400 |
| Enjoyment | #8752 | 2.017 | 2.300 |
| Creativity | #9526 | 2.017 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The whole gameplay revolves around a countdown timer until dawn. Players must complete platform jumping challenges before the countdown ends while being chased by Count Dracula, or they will fail the game. The core countdown mechanic directly matches the GMTK 2026 theme "Count Down".
(Optional) Please credit all assets you've used
Track Name: No More Magic
Artist: HorrorPenAsset
Source: https://opengameart.org/content/no-more-magic
Licence: CC-BY 3.0 (Creative Commons Attribution 3.0 Unported)
Music: NES Shooter Music (5 tracks, 3 jingles)
Source: https://opengameart.org/content/nes-shooter-music-5-tracks-3-jingles
License: CC0 1.0 Universal
Asset: Vampire Huntress - Animated pixel character
Author: ImogiaGames
Source URL: https://opengameart.org/content/vampire-huntress-animated-pixel-character
License: OGA-BY 3.0
Asset: castle platformer
Author: Jetrel
Source: https://opengameart.org/content/castle-platformer
(Optional) What would you like to be called if GMTK features your game?
Count Down: Until Daybreak
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Comments
I might have done something wrong, but I had some issues with the game (for example, no one was following me, even though in the resources and screenshot I see it should be Dracula; and at one point, the level auto-scroll froze and I couldn't move foward).
From what I saw in your comment, you used this project to improve your skills with SDL2, so it's not bad. In future projects, you can add more things to improve the experience, like more sound effects, so, good try. 👍
(This is a personal thing, but I got motion sickness with the camera. The auto-scrolling worked fine, but the level map moved a bit slowly, as if you moved the level manually backward instead of moving the camera forward. But I get motion sickness easily, so it might just be my problem.)
Thanks a lot for playing and your honest feedback! I’m sorry about all the issues you encountered. This game’s still incomplete; I didn’t have enough time to finish the infinite map loading feature, which caused most of those glitches. I really appreciate your tips and encouragement for my SDL2 practice, I’ll improve these parts later.
Cool game idea! Would love to see the idea more ironed out.
Thank you so much for liking the core concept! I absolutely plan to keep polishing and finishing this game. This is my very first project, so I’ll keep learning SDL2 and C programming or godot nonstop to refine every part of it down the line.
For this project, I only have basic experience with SDL2 and C. Parsing and rendering Tiled .tmj map files was far beyond my current skill level, so I utilized generative AI to build the dedicated map rendering module. I apologize for relying on AI assistance for this specific section of code.