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A jam submission

SpinDrownView game page

Sneak into a castle via its waterways while managing your breath.
Submitted by Midnight Snack — 20 hours, 44 minutes before the deadline
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SpinDrown's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#29233.6003.600
Enjoyment#41773.0003.000
Artwork#51332.9332.933
Narrative#54602.2672.267
Audio#79142.0002.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about managing your breath as a resource for movement and attacks underwater. As you perform actions, the breath meter counts down.

(Optional) Please credit all assets you've used
See description for full credits.

(Optional) What would you like to be called if GMTK features your game?
Midnight Snack

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Comments

(+1)

This is a fun concept!  I was very proud of myself for defeating those guys and was sad that the experience ended so quickly.  The breath-holding feature is clever and creative...and gave me anxiety!  I found the game easy to understand and fun to play, and I like having a mouse-driven attack.  Congratulations on doing this in such a short amount of time!  Very impressive.  And I agree that it has potential.

Submitted(+1)

I was contemplating a similar concept before I switched to something else (holding breath), so it's cool to see an implementation of the idea. I feel confused as to why I permanently lose air, ie both the pickups and my resource in general, and why air would go down while my feet were submerged instead of my full body, but I understand this had a late start, and the spin mechanic (which feels more like a grapple) is fun.

Submitted(+1)

W construct 3 game

Submitted(+1)

nice! I really like the concept of using the breath for the countdown, and the underwater attack is super satisfying!