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City Runner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #110 | 3.243 | 3.357 |
| Theme relevance | #142 | 3.312 | 3.429 |
| Sounds | #177 | 2.622 | 2.714 |
| Overall | #180 | 2.898 | 3.000 |
| Fun | #221 | 2.484 | 2.571 |
| End-of-life plan | #248 | 2.829 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source Code URL
https://ingjuego.koningo.com/jam/cityrunner/dist/?ver=0001
End life plan
Generar un build final para el primer despliegue en mi tienda itch.
junto a un plan para llevarlo al appstore android si tiene buena recepción.
El juego completo contiene 5 naves, una grilla infinita, policias, un easter egg y canales verticales para subir y bajar en el tráfico.
El jugador puede descargar el juego y tenerlo en su dispositivo para siempre.
Transparency note
He usado los sonidos libres de copyright, todos los modelos son generados por código.
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Comments
The start screen is a masterclass in onboarding. In one panel you pick between three ships, each with speed and acceleration shown as actual numbers, and right below there's a quick controls block listing everything: Space/Enter to start, A/D to change lane, Q/E or click to program turns at corners, S to brake. After a lot of entries in this jam with not one line of instruction, that care really stands out.
The neon vector look (cyan, magenta and gold on near-black) is cohesive and good looking, and the isometric buildings with light strips down their sides are nicely drawn. The HUD is built for score chasing from the start too: total score, race score, timer and a big yellow multiplier in the corner. Having a total separate from the race score suggests progression between runs. And "programming your turns at corners in advance" instead of steering in the moment is a genuinely different, more cerebral racing idea.
The problem: THE RACE NEVER STARTS. After clicking INICIAR CARRERA the screen goes to MODO RECONOCIMIENTO AEREO and sits there with a red band flashing "ESCANEANDO RUTA DE ESCAPE..." forever. The camera flies over the city nicely, the timer stays frozen at 0:00, and a ship never appears. I waited over 20 seconds and pressed Space and Enter several times, which is exactly what your controls screen tells you to do.
Two more. The game is very dark, even the scenery visible in that camera mode is at the limit of readable, dark grey buildings on a black background, which will be a problem in a high speed dodging game. And the window is bigger than the screen, so the right corner of the HUD is cut off.
I really wanted to play this. The presentation is among the most polished in the jam, which makes stopping at a loading screen that never finishes genuinely frustrating. Ping me if you patch it.
Thank you for your comment Rodrigo

the game should run, it run well on chrome for mac, and pc.
try it on other server
https://ingjuego.koningo.com/jam/cityrunner/dist/?ver=0001
how much of this game was made by ai? i can tell it's a lot with ai detectors , you should have mentioned that. otherwise i don't wether the full game from code to art to sound is all ai or not.
Todos los modelos, la grilla y los edificios son generados de forma procedural siguiendo modelos base.
La IA que maneja los conductores npc y los peatones aún es muy básica, idealmente un tensor flow maneja su progreso.
Los semáforos son independientes, un función de generación de ruta asegura que la experiencia sea estable para distintos intentos.
La música y los sonidos provienen de un sitio público sin copyright.
El masking y el Post procesado lo maneja un servicio por código.
Todo corre vanilla js en un entorno React para cargar en ejecución los cambios, un compilado que puede colgarse en cualquier sitio web o ser descargado en pc, mac or android.
Fun game idea and graphics
I guess you want to teach people how to drive. 😏 I will call you Minister of Transportation.
Thanks for the honor!
Simply as interchange for flying cars.
I liked how you had to stop for the traffic lights.
Fun little game, couldn't understand the instructions but didn't die!